Posted by Eugene Volokh:
"Dutch Youths Convicted of Virtual Theft,"
http://volokh.com/archives/archive_2008_10_19-2008_10_25.shtml#1224695366


   reads an [1]AP story:

     A Dutch court has convicted two youths of theft for stealing
     virtual items in a computer game and sentenced them to community
     service....

     The Leeuwarden District Court says the culprits, 15 and 14 years
     old, coerced a 13-year-old boy into transferring a "virtual amulet
     and a virtual mask" from the online adventure game RuneScape to
     their game accounts.

     "These virtual goods are goods (under Dutch law), so this is
     theft," the court said Tuesday in a summary of its ruling....

   Now this might sound odd -- why should the legal system police
   "virtual theft," especially since the ability to steal, defraud, and
   the like within a game may be an important part of the game? But
   things become much clearer when one reads [2]the longer story, from
   Radio Netherlands Worlwide:

     The culprits, who cannot be named due to their age, kicked, hit and
     threatened their classmate with a knife before the 13-year-old gave
     in and transferred the Runescape items, an amulet and a mask, to
     his attackers' online accounts.

   So the theft may have been on virtual goods, but it was accomplished
   through physical violence in the real world, and against a real
   person, not an avatar. It's clearly proper to prosecute the physical
   attack and the threats; and I think it's sensible to prosecute it as
   theft as well, since the defendants did take from the victim something
   they had no right to take, using violence in the real world. I'd call
   this "real-world theft of virtual goods," not "virtual theft."

   I continue to think that generally speaking the law shouldn't prohibit
   purely in-game "theft," "murder," "rape," and so on. But outside-game
   violence (or even in-game threats of outside-game violence) are the
   proper subject of the criminal law, including when the violence or
   threats coerce action or transfer of valuable objects within the game.

   Thanks to [3]Michael Williams for the pointer.

References

   1. http://ap.google.com/article/ALeqM5iT7F2Dwn5tbgz4hmX98Ft0DX7pKAD93V2C380
   2. 
http://www.radionetherlands.nl/currentaffairs/region/netherlands/081022-virtual-theft-is-real
   3. 
http://www.mwilliams.info/archive/2008/10/convictions-for-theft-of-virtual-property.php

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