Terry Blanton wrote:

From: Harry Veeder>

In reality the wavelength (and consequently momentum) of the reflected photon
is slightly less than the wavelength ( momentum ) of the incoming photon.
That should say "slightly longer" instead of "slightly less"!

But, but, but, that means the sail should be black not reflective, right?
No. If it's reflective, it absorbs all the incoming momentum. For each photon with momentum "p", a black sail absorbs momentum of "p".

But if it bounces the photons off, a reflective sail picks up momentum of (almost!) 2*p from each photon. So it absorbs _twice_ the incoming momentum. (Cool, huh? COP=2, maybe?) Until the sail is moving at appreciable velocity away from the sun, the wavelength shift of the reflected photon is negligible, and in fact even after it's moving quickly it still gets twice the bang from each photon if it reflects them rather than absorbing them.

You can view this as ordinary mechanics, and treat the photons like little billiard balls. The same thing happens with a ball: If it bounces off something, it transfers twice the momentum as it does if it sticks. In the case of a ball, it's easy to understand, though. For consider a rubber ball hitting a wall:

The ball rushes at a wall. It touches the wall, but of course it doesn't stop _instantly_.

Instead, the ball compresses, which takes finite time; as it's compressing, the surface of the ball touching the wall pushes on the wall.

Then, IF it bounces off, it expands again, and pushes itself away; as it's expanding, it's still pushing on the wall.

IF, instead, the ball squishes and doesn't bounce back, but just sticks to the wall in a little flattened pancake, then the second half of the interaction -- the "push off" part -- doesn't happen, and the wall doesn't gain the extra impulse. So, hitting and sticking only pushes on the wall for about half the time hitting and bouncing off pushes on it for, and so it transfers about half the momentum.

And one other thing: If it's a mirror, you can angle it in order to steer the ship. The thrust is always perpendicular to the mirror's surface. If it's plain black, you can't do that -- the thrust is always parallel to the paths of the incoming photons.



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