https://www.wired.com/2017/02/clive-thompson-future-of-work-is-gaming/
Interesting article here about the "future of work," presumably more
relevant in a few decades when robots have all the jobs... but it make
slightly more sense if you buy into the SIM argument. Well, it makes
sense if you think about it without the immediate objection of turning
reality into little more than child's play.
Yet, the SIM argument could be far more than ontological driveling, even
if it ultimately spirals into a contest on a superficial level, and in
fact many top thinkers have bought into the premise, especially Elon
Musk. But even if entirely fictional and hypothetical, the base argument
is a decent metaphor, in that it posits that all of us, including all of
physics, are nothing more than a form of intelligent testing ...being
played out either in "reality" or on a very advanced AI network...
and/or there could be no difference as one will evolve to the other.
Now we add one more datum into the mix ... the identity of the players.
Gamers. But not just gamers of the "shooter" variety, being
pre-programmed by the Pentagon to kill enemies of the state ... more
like gaming of the SimCity type (on steroids). This would be a form of
advance planning ("Dark City" beings as in Roger Ebert's favorite film)
where the "Strangers" who rebuild the world nightly are in fact gamers
on their day job, including recently laid off Physicists needing a
paycheck.
This is the BIG SIM where discoveries made in the digital world itself
are immediately usable in the analog world... all of which of course
assumes that at some level there is a "real world", instead of turtles
all the way down.
In fact, this methodology (for low cost discovery beyond the limits of
the known), which is done in the brain of an AI, could be why in one
particular SIM the LENR game-level is still unsolved and going strong.
No gamers have yet found out how to get off of this level. But a few
could be getting close...