On Feb 19, 2006, at 2:53 PM, Harry Veeder wrote:

Horace Heffner wrote:



The problem is that the outcome from a pseudo-random number generator
over the full RNG cycle is fully deterministic, and it can be checked
in advance that there will be no unexpected string of wins.  This is

Wins here means player wins.


not true of true games of chance.  I'll have to agree that this
likely does not make any difference in the final outcome, which is,
with dramatically increasing probability as bets are made, the bettor
ends up broke.

Horace Heffner


Is unexpected string of loses ever a concern?

I'm sure it would concern the loser! 8^)

If I were designing a game to maximize revenue I would want to be sure sufficient positive reinforcement is provided to sustain the behavior. The ideal game would evenly spread out the wins and losses through time while maintaining the casino edge. A sustained period of losses could put off a gambler for a long time, especially a new one. Even without any artificial leveling due to random number generator generation means, many casino games work very effectively to accomplish this in subtle ways anyway. Any added advantage from a game leveling RNG in a computer game is thus not really necessary. I would expect such an RNG leveling advantage may exist for casinos though not even by design.

Horace Heffner

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