Howdy Richard,

Digital computers generate pseudo-random numbers, which have limited use. The info below is about *actual* random number generation. Pseudo-random number generation is bad for use in gambling devices, like video poker, because it gives the house unfair odds and predictable games/patterns. It can give players an advantage if they crack the number generator, because they can tell where it is in its sequence by observing game play. Ordinary pseudo-random number generators are also very bad for encryption mask generation, because they are comparatively easily cracked using known plaintext attacks. Important simulations should be checked using real random number generation to avoid unexpected systematically skewed results. This is an important field I think. I also think 2 Gbps is unimpressive using today's circuitry.

BTW, networked X-box or Playstation game platforms make for fantastically cheap supercomputers. Here's an example:

http://www.labspaces.net/94312/ PS_s_Help_Astrophysicists_Solve_Black_Hole_Mystery

http://tinyurl.com/6sr8qy

Tightly coupled multiprocessing is a very old discipline that pre- dates supercomputing by decades. I did internals work over 25 years ago on a highly commercial operating system designed to run 16 tightly coupled CPUs.

Sounds like somebody is giving you some overblown hype on quad processing. I hope it is not a stock broker. It is true a lot of graphics horsepower (and fast monitors) will be required when operating systems go 3D, but this is not a technological breakthrough AFAIK, except maybe for price. I kind of wonder if the new Sony Bravia XBR7 with 240 Hz refresh rate is possibly designed for 3D game playing. That gives the full two channels of 120 Hz image bandwidth required for fast motion 3D. The remaining hardware need is a pair of synchronized glasses. I think there are some wild 3D games and videos coming! The new supercomputer architecture game platforms are very much up to the job for that, and already very cheap.

Best regards,

Horace Heffner
http://www.mtaonline.net/~hheffner/



On Dec 28, 2008, at 5:13 PM, R C Macaulay wrote:

Howdy Horace,
May work for a short time for incripting devices but quadratic computing ( use of one main, one slave and two image tracking computers makes child's play of nearly any incription strategy. An example of a "quad" setup could be as simple as having two image trackers deal with (7) to the 21st power each. If you want to take it higher add a 3rd image tracker.
Richard

We've discussed random number generation schemes here before.  They
are important to simulations, experimental design, gambling devices,
and cryptography. Here is one that works at 1.7 gigabits per second
(Gbps):

http://www.physorg.com/news148660964.html

The above scheme works based on sensing a potential, specifically a
photodetector potential, which is a process subject to hysteresis,
and thus bias, when converting two ranges of potentials to
corresponding bit values.  As discussed before, there is a solution
available for this bias problem:







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