Yes, the Devil is in the details. It pays to know just how much Devil is in 
there, and in old school 8 bit BASIC, there is much. 

Classical Mechanics gives results that are reversible. So if the model isn't, 
it's just a numerical flaw, and not a profound fact about physics.  



Sent from my iPhone. 

On Feb 19, 2011, at 1:57, Rich Murray <[email protected]> wrote:

> The only access to "the physics itself" we have with finite nervous
> systems is by using digital approximations with finite number strings,
> processed by algorithms of finite instruction size, so there are
> always round-off errors, which always diverge without limit, even if
> there are no close encounters.  So, it's a huge leap of faith to
> assume that the "present data" for a certain finite time interval
> actually allows prediction of a single future path or retrodiction of
> a single past path -- ie, classical mechanics probably can be proved
> to be incurably flawed, while allowing a certain amount of qualified
> estimation of probable paths forward and backward in time for the
> first 3 "orbits" or so...
> 
> I've read that actually the 3-body problem does have exact general
> solutions, which involve such long, very slowly converging sequences
> of terms, as to be practically unworkable in practice.  Probaby, it
> can be shown that the energy needed to run an ideal finite digital
> computer until a certain limit of accuracy is reached (testable by
> running the same problem in parallel with identical computers,
> watching to see at what point the results start to scatter) will grow
> so fast with time and accuracy as to exhaust the energy available in
> any universe that supports the computer...
> 
> Probably someone has already studied this...
> 
> It's not just that shit happens -- "happens" happens...
> 
> So, in reality, the "present" interval, however brief in time and tiny
> in space, necessarily in complex interaction with a possibly infinite
> external universe or hyperverse, must be inexplicable, "causeless",
> ie, totally "magical"...
> 
> This has in recent thousands of years been a common insight for
> advanced explorers of expanded awareness in many traditions.
> 
> Rich Murray "lookslikeallthoughtiswrong"@godmail.com
> 
> 
> On Fri, Feb 18, 2011 at 9:50 PM, Charles Hope
> <[email protected]> wrote:
>> I'm thinking your findings of irreversibility reflected the idiosyncrasies 
>> of floating point math represented in binary numbers, and not the physics 
>> itself.
>> 
>> Sent from my iPhone.
>> 
>> On Feb 18, 2011, at 22:17, Rich Murray <[email protected]> wrote:
>> 
>>> does classical mechanics always fail to predict or retrodict for 3 or
>>> more Newtonian gravity bodies? Rich Murray 2011.02.18
>>> 
>>> Hello Steven V Johnson,
>>> 
>>> Can I have a free copy of the celestial mechanics software to run on
>>> my Vista 64 bit PC?
>>> 
>>> In fall, 1982, I wrote a 200-line program in Basic for the
>>> Timex-Sinclair $100 computer with 20KB RAM that would do up to 4
>>> bodies in 3D space or 5 in 2D space, about 1000 steps in an hour,
>>> saving every 10th position and velocity -- I could set it up to
>>> reverse the velocities after the orbits became chaotic after 3 1/2
>>> orbits from initial perfect symmetry as circles about the common
>>> center of gravity, finding that they always maintained chaos, never
>>> returning to the original setup -- doubling the number of steps while
>>> reducing the time interval by half never slowed the the evolution of
>>> chaos by 3 1/2 orbits -- so I doubted that there is any mathematical
>>> basis for the claim that classical mechanics predicts the past or
>>> future evolution of any system with over 2 bodies, leading to a
>>> conjecture that no successful algorithm exists, even without any close
>>> encounters.
>>> 
>>> Has this been noticed by others?
>>> 
>>> Rich Murray [email protected]  505-819-7388
>>> 1943 Otowi Road, Santa Fe, New Mexico 87505
>>> 
>>> On Fri, Feb 18, 2011 at 4:30 PM,
>>> OrionWorks - "Steven V Johnson" <[email protected]> wrote:
>>> 
>>>> Just a brief side-comment...
>>>> 
>>>> Some of this "lingo" is fascinating stuff to me. Having performed a
>>>> lot of theoretical computer simulation work on my own using good'ol
>>>> fashion Newtonian based Celestial Mechanics algorithms, where
>>>> typically I use "a = 1/r^2", I noticed orbital pattern behavior
>>>> transforms into something RADICALLY different, such as if I were to
>>>> change the classical algorithm to something like "a = 1/r^3". You can
>>>> also combine both of them like "a = 1/r^2 +/-  1/r^3" within the same
>>>> computer algorithm. That produces interesting side effects too. I'm
>>>> still trying to get a handle on it all.
>>>> 
>>>> Regards
>>>> Steven Vincent Johnson
>>>> www.OrionWorks.com
>>>> www.zazzle.com/orionworks
>>> 
>> 
>> 
> 

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