I am using libase to read *.ASE files as the input format for a converter
to a custom 3D format used by a particular game.
The format consists of 1 or more meshes (which my program already handles)
and then it consists of "effect points".
An "effect point" is bascly a 4 x 4 3D transformation matrix with a special
name that the game interpretes (e.g. to bring in a particle effect file or
to position a light source).
Can anyone suggest a suitable way for the users of my importer (who use 3D
programs like 3D Studio MAX, anim8tor, milkshape and others and then use
various converters and plugins to get the *.ASE file) to put something into
the 3D model to indicate the "effect point" so that I can then get it at
There is also another format that has skeletal animation, how can I handle
that with libase?
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