http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/

Regardless of the scripting focus, I find it interesting for the
descriptions of the "actors" approach and the attitude of "the engine is
the game's OS".

best,
                                               Lalo Martins
--
      So many of our dreams at first seem impossible,
       then they seem improbable, and then, when we
       summon the will, they soon become inevitable.
--
http://www.exoweb.net/                  mailto:[EMAIL PROTECTED]
GNU: never give up freedom                 http://www.gnu.org/


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