On 16.12.2005 09:24, swe wrote:
>>  The reasoning behind the current behavior of having to right-click to
>> activate "turning" is that the usual gaming controls with mouselook on
>> 100% of the time don't work with a windowed browser (as opposed to
>> full screen). The mouse pointer tends to wander out of the window.
> 
> yup good point, I have to check again on some 3D games, I guess they
> 'turn' as long mouse is in 3d view, stop turn if outside/on interface
> controls.

Unlikely. Internally, games usually use the "trick" to recenter the
mouse to the window after handling mouse movement - this way, you can
turn continuously by just moving the mouse (and IMO if the turn would
stop at the window border, it would be pretty annoying as well).
However, this continuous turn comes at the price of not being able to
leave the window...

Any hold-to-turn is probably not a problem if you add a nice
introductory message like, "Welcome to Ter'Angreal! Move your avatar
with S, X, D, C [or whatever] and turn around by moving the mouse while
holding down the right button." [At least for me a hold-to-turn appears
more intuitive than a toggle-to-turn.]

-f.r.

Attachment: signature.asc
Description: OpenPGP digital signature

_______________________________________________
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Reply via email to