On Wed, Jan 24, 2007 at 11:22:48AM -0700, S Mattison wrote: > On 1/22/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: > > Alternately we could also have a "blob" type for this case. > > I'm a big fan of the "Blob" type. I do a lot of SQL database work. ;) Well, the goal is to avoid blobs as much as possible, in favor of breaking out data into separate, meaningful fields whenever it makes sense. That said, stream-encoded data (particularly compressed formats) does often need to be treated as an opaque blob. However, in the context of the original discussion the current design has a "uint8" type, so the function of blobs is filled by using an array of unsigned bytes. Only if we don't have unsigned integers is a "blob" type needed. Although in that case you *still* need to figure out an appropriate mapping of your blob type into the target language. > Have you looked at the 'game' called Colobot? Their "3d bot > programming language" has a data-structure called "Point", for > positions in 3d space. > http://www.epsitec.ch/colobot/program/prog050.txt Um. How is a "point" different from a normal x,y,z vector? -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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