about.com: c / c++ / c# has a Physics SDK link to this:

ODE is an open source, high performance library for simulating rigid
body dynamics. It is fully featured, stable, mature and platform
independent with an easy to use \
http://www.ode.org/
Open Dynamics EngineTM

Peter Amstutz wrote:
> Ok, I resolved the archiving issue (turned out to be a bug in mailman, 
> which I solved by upgrading mailman and re-processing those messages).  
> You can see the original post here:
>
> http://www.interreality.org/pipermail/vos-d/2007-January/002211.html
>
> On Wed, Jan 24, 2007 at 10:26:25PM -0800, Ken Taylor wrote:
>   
>> Peter,
>>
>> I seem to have missed the original message about the requirements document,
>> and can't find it on the mailing list archives, either... Mind sending the
>> information out again?
>>
>> Ken
>>
>> Peter Amstutz wrote:
>>     
>>> Yea, that needs to be in there.  See, that's why I wanted you guys
>>> to look at it :-)
>>>
>>> On Wed, Jan 24, 2007 at 01:00:28PM +0100, Mats wrote:
>>>       
>>>> What about physics?
>>>>
>>>> Siterer Peter Amstutz <[EMAIL PROTECTED]>:
>>>>
>>>>         
>>>>> I've started writing up a requirements document for VOS.
>>>>>           
>>
>> _______________________________________________
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>> vos-d@interreality.org
>> http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
>>     
>
>   
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>   


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