Good idea. This is what distributed version control is good for. While you're at it, you can fix that synqueue.cc bug you pointed out, because I haven't gotten around to it ;-)
On Fri, Mar 16, 2007 at 08:38:58PM -0700, Ken Taylor wrote: > In libs/vos/metaobjects/a3dl/sector.cc: > > void Sector::setCollisionDetection(bool enabled) > { > Property::setProperty(*this, "a3dl:colision-detection", enabled); > } > > bool Sector::getCollisionDetection() > { > bool b; > Property::getProperty(*this, "a3dl:colision-detection", b); > return b; > } > > collision is spelled wrong... > > Maybe I should make a bzr revision bundle so i can get my name in the log ;) > > -Ken > > > _______________________________________________ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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