Heads up on some changes I'm going to make in the next week or so in case anyone wants to coordinate changes.
I'm almost done with a few changes I made to libmetaobject_misc. I also changed mesh and libvos slightly. It used to be that there were two seperate types, factory.cod and factory.compound, though only factory.compound was actually implemented. What I did was comment out factory.cod, we can implement it later when needed. factory.compound will work the same-- you give it a set of types for an object you want created. Then I added a common base type, "misc:factory". The local factory metaobject, however, is a pure virtual base class, you need to implement a local version which creates object(s) given a simple "create" message, no parameters assumed (it then replies witht he URL to the new object, like factory.compound). I will include one local factory implementation, "factory.stored", which loads a COD or XOD or other Vobject from a property. There's a simpler one in a test program too. I also will add a new metaobject called "ui:actions". This simply has properties that describe messages that you can send to the object with user-friendly labels. This makes it easy to expose certain VOS messages directly to the user. For example, "factory-create" :) Next, I think I might add selecting an object to TerAngreal (unless it's already there in some form) and when an object is selected, add a little side-pane that has basic info about the object, and checks the object for "ui:actions" and makes a button for each action. We can also add here buttons for future built-in object operations we add to TerANgreal. Reed _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d