On Wed, Apr 04, 2007 at 11:38:26AM -0600, S Mattison wrote: > What sort of build environments do you guys use? Any particular IDE > you prefer, or just KWrite/Kate? > I have (GCC) 4.1.1 20060724 (prerelease) (4.1.1-3mdk). > What should I get via URPMI first? Or is this all I need?
Are you building from the 0.24 release or from a source repository checkout or snapshot? The build requirements should be in README or in the manual. Essentially they are G++; automake, autoconf, etc.; libtool; and the typical shell tools. > > I also hear that "Blender's cob export saves uv's but not materials", > leading to objects of pure white. Is this an issue with Interreality, > or have things changed with blender, since? Do I need a different COB > script? The COD export script includes image (bitmap) textures. It doesn't include material properties like reflectance, nor does it include any procedural textures -- that's what that statement means. Reed _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d