Thanks for working on this, Ken, it will really make things smoother and more usable!
Peter Amstutz wrote: > clear line between "developers" and "users", it is better to keep > everyone on the same list so that everyone sees all of the discussion. Yes, we don't have enough people to split, that would kill discussion, and we also want "users" to give their input on "development" decisions (and as we develop different scripting possabilities then "users" can become "developers" :) >> Another thing to worry about is teleportation -- not as common in VOS as in >> FPS games (you teleport when you die), but it happens. > The "maximum velocity" approach makes sense. > Terangreal (internally) should have the option of interpolating a "teleport", maybe. Then if we add a way to click on an object and zoom up to it, or if you want to do an interpolation for zooming to some bookmark or viewpoint, you could use it. Maybe add a "don't interpolate" flag to a position update call? Reed _______________________________________________ vos-d mailing list [email protected] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
