On Wed, May 16, 2007 at 10:18:34AM -0400, Peter Amstutz wrote: > The bigger problem was I was doing something dumb in 0.23, which was the > code that loads the md2 models for avatars recenters it to make the > origin the center of the avatar bounding box rather than at the avatar's > feet.
So now it uses the bottom extent of the md2 model as the origin for the vobject's polygons? Shouldn't it use the same origin as in the md2 model, and if the origin is wrong there you just have to fix the model? (Or I guess we could have a flag in a3dl:model that decides this, since it's possible that people won't want to have to go back and change the source models, especially if you have a nontrivial workflow involving several artists and programmers). Reed _______________________________________________ vos-d mailing list [email protected] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
