Well, one thing I was trying to get across is than VOS doesn't care that much about a lot of these "game engine" features, because we are going to be doing things our own way as part of our own design. I.e. we don't care if an engine has a native map format with scripting hooks, because we're going to be using A3DL and our own scripting system. We "just" need a good, high level 3D renderer.
On Wed, Jun 27, 2007 at 12:29:10PM +0800, chris wrote: > Hi Peter, just one comment, it is proly not right to compare Ogre with a 3D > game engine. > Might be better to look at a game engine built on Ogre - like GOOF. > > chris > > On 27/06/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: > > > >Many of the support features of various engines (map editors, or support > >for certain modeling programs) are less useful for us, since we will > >ultimately need to convert data to and from the engine-neutral A3DL data > >model for transmission over the network. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
signature.asc
Description: Digital signature
_______________________________________________ vos-d mailing list [email protected] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
