For some reason, I wrote:
> If the time between updates is less than the interpolation lag, the
> interpolation code will fail and you'll get herky-jerky movement.

Sorry! That should be "if the time between updates is *greater* than the
interpolation lag"

-Ken

> The
> default lag is 250 in units of csTicks (which I believe are basically
> milliseconds). You can set the interpolation lag globally with
> iVosA3DL::SetInterpLag. Unfortunately, I didn't implement it as a
per-object
> thing, though that change wouldn't be too terrible to do.
>
> The other side of the issue is the maximum velocity setting, which has
both
> a global default *and* can be over-ridden on a per-object basis. The
> functions for doing so are iVosA3DL::SetInterpMaxVel and
> iVosObject3D::SetInterpMaxVel respectively. There's also a
> iVosObject3D::SetUseMaxVel to enable or disable the "maximum velocity"
limit
> for interpolation on a particular object. Maximum velocity is in units of
> "world units per csTick" and has a default setting of 0.03, which is based
> on my own observations of how fast avatars walk and how much network
jitter
> there was. If you have anything moving faster than avatars, you will
> probably have to give them a higher maximum velocity (or just turn it
off).
>
> Setting the maximum velocity to "0" has special meaning. For objects, it
> means "use the default maximum velocity." For the global default setting,
it
> means "by default, turn the maximum velocity limit off."
>
> Of course, you can also disable interpolation for an object entirely by
> using iVosObject3D::SetInterpEnabled. And you can disable it globally
using
> iVosA3DL::SetInterpEnabled.
>
> The idea of putting maximum velocity or update frequency hints as Vobject
> properties is something I thought about, but figured I'd defer to you guys
> to actually make changes in the A3DL standard :) -- I think it's probably
a
> good idea though, at least for maximum velocity.
>
> BTW, there is no maximum velocity limitation for orientation updates. They
> are currently always interpolated. Also, the global interpolation lag
> applies to position, orientation, and action events equally. (Action
events
> aren't "interpolated," but simply delayed so they stay in sync with the
> interpolated movement).
>
> -Ken
>
> ps: I didn't do too much testing with overriding the maximum velocity
> settings, so be warned :)
>
> ----- Original Message ----- 
> From: "Reed Hedges" <[EMAIL PROTECTED]>
> To: "VOS Discussion" <[email protected]>
> Sent: Sunday, July 08, 2007 1:10 PM
> Subject: [vos-d] Interpolation in TerAngreal
>
>
> >
> > I've been writing some code that makes some objects fly around and Ken's
> > interpolation code makes it look nice and smooth.   However, in doing so
> > I experimented a bit with position update frequency, wondering what the
> > slowest rate I could use is, especially when the velocity I was trying
> > to show was constant.  There's effectively a maximum speed that the
> > interpolation achieves, so that if you update less than several times a
> > second (e.g. once or twice a second), the object has a really jerky
> > start-stop motion.
> >
> > Is there a quick fix for this? Or should we just let that issue be, and
> > later add concepts of velocity and acceleration to A3DL?
> >
> > Would it be possible to add position-interpolation-speed and
> > orientation-interpolation-speed properties to Object3D? Or
> > position-update-freq-hint and orientation-update-freq-hint?  These would
> > be advisory parameters for the interpolation code, that would let it
> > choose object velocity in the interpolation.  I like the idea of
> > update-freq-hint, because it's not implying anything other than what the
> > server side is doing (updating the property periodically). However,  the
> > client side would always be one step behind, so it might make things
> > look pretty glitchy.
> >
> > Thoughts?
> >
> > Reed
> >
> >
> >
> >
> >
> > _______________________________________________
> > vos-d mailing list
> > [email protected]
> > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
> >
>
>
> _______________________________________________
> vos-d mailing list
> [email protected]
> http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
>


_______________________________________________
vos-d mailing list
[email protected]
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Reply via email to