My current task is working on a serialization framework for structs and 
Vobjects.  This will 
handle loading and saving state for vobjects, and provide the basis on which to 
marshaling and persistance.  Being able to load and save structs will also make 
it possible to 
start working on some of the upper layers of the VOS stack, such as A3DL (which 
needs to be able 
to efficiently represent data like vertex arrays.)  I have worked out an 
efficient template-based 
approach which supports arbitrary serialization/deserialization methods, so we 
can easily have 
binary, XML, YAML, JSON etc serializers, and message encoding for VOS network 
protocols will 
probably be built on the serialization framework as well.

[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ ]
[ ][ pgpkey:  18C21DF7 ]

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