Posted at:,291,292#msg-292
reed wrote:

Can you explain a bit more what you mean?  Do you mean to apply the "shader 
program" concept to any VOS property? And if that shader happens to be a GPU 
program, then run it on the GPU?  I'd represent the shader as a Vobject, and 
point it at any other property as its input and outputs. Then you can use the 
UI to arrange and hook them up, chain them, etc.  

I asked you about something related a while ago but forget the specific 
context: could we use VOS as an interface between the CPU world and the GPU 
world, by moving property data back and forth as it changed, and more 
generally, by using VOS messages to send events/signals back and forth?


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