I'm trying to port an X-Window-based C++ game to SDL, and am having problems during linking.
For some reason, event though the variable "display" is declared (I simply typedef'd its type, "Display", to a plain old "int"), and event set to a value (just "0"), I'm getting some errors: castle.o: In function `Castle::explode(Stats *)': /home/kendrick/xsc-1.4/castle.C:246: undefined reference to `display' laser.o: In function `Laser::render(bool)': /home/kendrick/xsc-1.4/laser.C:68: undefined reference to `display' ring.o: In function `Ring::render(bool)': /home/kendrick/xsc-1.4/ring.C:88: undefined reference to `display' ship.o: In function `Ship::render(bool)': /home/kendrick/xsc-1.4/ship.C:159: undefined reference to `display' /home/kendrick/xsc-1.4/ship.C:166: undefined reference to `display' ship.o:/home/kendrick/xsc-1.4/ship.C:169: more undefined references to `display' follow I'm not sure exactly what this error means, but it's at the linking stage. (In other words, I didn't get any 'undefined variable' errors regarding "display" during the compliation stage of the build.) Any ideas? Thanks! -bill! _______________________________________________ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
