hi mark, begin Mark K. Kim <[EMAIL PROTECTED]> > On Mon, 3 Jun 2002, Peter Jay Salzman wrote: > > > 1: colormaps > > ============ > > when an xlib book talks about a colormap, is it talking about something > > which is global in scope? something that's shared by all Windows? is > > it determined by the graphics card? > > > > or something which exists for each Window on a display? > > An application can use a global colormap (which limits its colors) or an > application can make its own global colormap. In 8-bit mode, that means > whenever the app gains focus, all other windows are gonna look weird, > and when the app loses focus it'll look weird. i've seen this happen before -- but i'm still not sure why it happens. can you explain just a little bit more why this happens?
(big snip of stuff i understood) > > btw, what exactly is 32bpp? how can any true-color color map have a > > depth that's not divisible by 3? doesn't each color goes from 0 to FF? > > what are the extra bits used for? > > 32bpp = 8 bit red, 8 bit green, 8 bit blue, 8 bit alpha. *surprise* ok, i understand! didn't know this. > Don't know. > > -Mark "sometimes-it's-okay-to-say-I-don't-know" Kim :-) pete _______________________________________________ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
