Yeah, my full screen was 1280x1024 and about 200FPS. RtCW plays really well, but is plays at 640x480
When I play at 800x600 it feels a bit slower, but that could be my imagination.(Each is at full screen) -ME Mark K. Kim said: > I get about 1800FPS in default window. If I maximize the screen I get > about 330FPS (1024x768). Are you sure the size isn't supposed to affect > the FPS? > > -Mark > > > On Thu, 29 May 2003, Peter Jay Salzman wrote: > >> On Thu 29 May 03, 6:22 PM, ME <[EMAIL PROTECTED]> said: >> > Weird, I DL, and built it. It seems to work. Also using Debian 3.0 >> with >> > Nvidia. Not sure what speed is supposed to be reported. Is 2000FPS a >> good >> > thing or a bad thing? >> >> good. pretty amazing, actually. >> >> > 2000FPS when running in its default window. >> > When I go FullScreen, it drops to ~200FPS >> > When I minimize ot or cover it, I get ~9000FPS >> >> wierd. GL should be largely (but not completely) independent of window >> size. 200 is unbelievably crappy. as in, there are gremlins painting >> the inside of your monitor by candlelight. you should not be getting >> 200. >> >> 9000?!? >> >> on a heavily loaded 333MHz dual celeron (cpu as well as disk loaded) >> with a voodoo 5, i get about 600fps. >> >> > I guess this is a tool to estimate FPS for First Person Shooters? >> >> operationally. it's more to help determine whether you have a healthy >> gl system. >> >> those numbers are just wierd though. >> >> pete >> >> > Am running with >> > NVIDIA_GLX-1.0-4191 >> > and >> > NVIDIA_kernel-1.0-4191 >> > >> > Under X11, XF86Config-4 I have my modules set like this: >> > Section "Module" >> > Load "bitmap" >> > Load "dbe" >> > Load "ddc" >> > Load "extmod" >> > Load "freetype" >> > # reqired as per nvidia readme: >> > Load "glx" >> > Load "int10" >> > Load "pex5" >> > Load "record" >> > Load "speedo" >> > Load "type1" >> > Load "vbe" >> > Load "xie" >> > #removed as per nvidia readme: >> > # Load "GLcore" >> > # Load "dri" >> > EndSection >> > >> > Do you have these enabled? >> > Do you have libsdl1.2-dev installed (debain package) >> > How about libsdl-image >> > libsdl1.2debian-all >> > (other sdl packages) >> > glutg3-dev >> > glut3g >> > other glut... >> > >> > -ME >> > >> > >> > Mark K. Kim said: >> > > So I got gears working. It turns out you gotta link -lglut before >> -lGL. >> > > Apparently they didn't create the configure.in correctly. >> > > >> > > Still, SDLgears isn't working. I'm linking SDL first, then linking >> -lGL >> > > later (but no GLUT or GLU or whatever for SDLgears.) Now I gotta >> figure >> > > out how to fix that... Anyone with ideas? >> > > >> > > On Wed, 28 May 2003, Mark K. Kim wrote: >> > > >> > >> I used the NVIDIA's installer program which did install its own >> libglx >> > >> X11 >> > >> module. It also installed libGLcore, but not as an X11 module. I >> read >> > >> on >> > >> google groups that NVIDIA's driver automatically loads the >> libGLcore >> > >> library if it needs it (though that didn't stop me from trying to >> force >> > >> X >> > >> to load it, which resulted in X refusing to load it due to >> unresolved >> > >> symbols.) >> > >> >> > >> Can you compile the following program for me on your NVIDIA >> system?: >> > >> >> > >> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz >> > >> >> > >> If it works, then it's probably my system thing and I'll look in >> that >> > >> direction. If not, then I'll look in more general direction. >> Thanks!! >> > >> >> > >> Oh, I do have an NVIDIA motherboard (yes, NVIDIA motherboard!) >> requiring >> > >> the nFORCE chipset modules I got off of NVIDIA's website. It's >> required >> > >> to get the network, X11, and soundcard working. Yeah, I need the >> > >> NVIDIA's >> > >> nvidia module *and* the kernel module to get X working. I wonder >> if >> > >> that >> > >> has anything to do with it? Anybody else have the nFORCE >> motherboard >> > >> chipset? >> > >> >> > >> -Mark >> > >> >> > >> >> > >> On Wed, 28 May 2003, ME wrote: >> > >> >> > >> > For my NVidia setup on my laptop, I have RtCW working with the >> the GL >> > >> > stuff. In order to make this work, I not only installed the >> > >> proprietary >> > >> > NVidia kernel module, but also installed the GLX "stuff" >> (separate >> > >> > download) from nvidia. >> > >> > >> > >> > Did you get the GLX/GL source of the same version as the kernel >> > >> modules >> > >> > for NVidia and X? >> > >> > >> > >> > Install Both, restart X. There may be mods to the XF86.config to >> make >> > >> it >> > >> > use the GLX stuff that comes from NVidia, but I will need to >> check my >> > >> > laptop when I get back to work. >> > >> > >> > >> > -ME >> > >> > >> > >> > >> > >> > Mark K. Kim said: >> > >> > > Hello, >> > >> > > >> > >> > > So I tried running Quake 2, which ran fine except it doesn't >> let me >> > >> use >> > >> > > either the GLX or SDL GL video drivers. I also tried to >> compile >> > >> `gears` >> > >> > > and `SDLgears` from >> > >> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz and >> > >> > > it won't run (it brings up a broken image, like it tried to >> draw the >> > >> first >> > >> > > frame but drew only a part of it, then froze.) >> > >> > > >> > >> > > But `glxgears` and the 3D screen savers work perfectly fine. >> Also, >> > >> > > "planets", a wireframe drawing test program from the OpenGL >> book, >> > >> works >> > >> > > perfectly fine. >> > >> > > >> > >> > > Does anyone know why these three apps (Quake2, gears, SDLgears) >> > >> won't run >> > >> > > on my system? I'm running Debian Stable with NVIDIA's X11 >> drivers. >> > >> > > Thanks in advance! >> > >> > > >> > >> > > -Mark >> > >> > > >> > >> > > PS: I read on google groups that I should disable the GLcore >> and DRI >> > >> > > modules because NVIDIA's drivers have their own thing. I did >> but it >> > >> > > doesn't help. >> > >> > > >> > >> > > -- >> > >> > > Mark K. Kim >> > >> > > http://www.cbreak.org/ >> > >> > > PGP key available upon request. >> > >> > > >> > >> > > _______________________________________________ >> > >> > > vox-tech mailing list >> > >> > > [EMAIL PROTECTED] >> > >> > > http://lists.lugod.org/mailman/listinfo/vox-tech >> > >> > > >> > >> > > >> > >> > >> > >> > _______________________________________________ >> > >> > vox-tech mailing list >> > >> > [EMAIL PROTECTED] >> > >> > http://lists.lugod.org/mailman/listinfo/vox-tech >> > >> > >> > >> >> > >> -- >> > >> Mark K. Kim >> > >> http://www.cbreak.org/ >> > >> PGP key available upon request. >> > >> >> > >> >> > >> _______________________________________________ >> > >> vox-tech mailing list >> > >> [EMAIL PROTECTED] >> > >> http://lists.lugod.org/mailman/listinfo/vox-tech >> > >> >> > > >> > > -- >> > > Mark K. Kim >> > > http://www.cbreak.org/ >> > > PGP key available upon request. >> > > >> > > _______________________________________________ >> > > vox-tech mailing list >> > > [EMAIL PROTECTED] >> > > http://lists.lugod.org/mailman/listinfo/vox-tech >> > > >> > > >> > >> > _______________________________________________ >> > vox-tech mailing list >> > [EMAIL PROTECTED] >> > http://lists.lugod.org/mailman/listinfo/vox-tech >> >> -- >> GPG Instructions: http://www.dirac.org/linux/gpg >> GPG Fingerprint: B9F1 6CF3 47C4 7CD8 D33E 70A9 A3B9 1945 67EA 951D >> _______________________________________________ >> vox-tech mailing list >> [EMAIL PROTECTED] >> http://lists.lugod.org/mailman/listinfo/vox-tech >> > > -- > Mark K. Kim > http://www.cbreak.org/ > PGP key available upon request. > > _______________________________________________ > vox-tech mailing list > [EMAIL PROTECTED] > http://lists.lugod.org/mailman/listinfo/vox-tech > > _______________________________________________ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
