I would be happy to help in any way. If you want to, just send me a gzipped tarball.
-Micah On Tue, Nov 18, 2003 at 04:40:56PM -0800, Daniel Hurt wrote: > > Greetings, > > I am working on some physics simulations written in C, and I have been > having problems with memory leaks and efficiencies. I have been coding in > C for about a year and half now, but have not done much outside of > researched based programming. Throughout my programming, I have had very > little feedback about the quality of the code (e.g. efficiency, style and > algorithm implementation), just the results that I produce. I was > wondering if there would be someone interested in taking a few hours and > looking over a couple pieces of code that I have written and help me out > in the above areas. > > Specifically: Finding possible memory leaks and when it is appropriate to > use the free() functions. Next, I am not too terribly sure on how to use a > debugger to track down the leak. Finally, just discussing programming > style with someone who knows C to look at it and critique the code. The > code itself works, it just takes an exceedingly long time and every so > often I am running into problems with the size of the program. I do not > need help with the physics behind what is going on because the code > actually generates good results. I am just trying to analyze larger > systems that should be well within the limits and encountering problems. > > I would be willing to pay for the tutoring (mentoring), whether it be > money, dinner, a donation to LUGOD and/or some combination therein. > > Finally, if you know someone who might be interested, or if you think that > I should contact someone directly, please let me know. > > Thanks, > > Dan Hurt > [EMAIL PROTECTED] > _______________________________________________ > vox-tech mailing list > [EMAIL PROTECTED] > http://lists.lugod.org/mailman/listinfo/vox-tech _______________________________________________ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
