----- Original Message -----
From: "Christopher Kossa" <[EMAIL PROTECTED]>
snip
> I was tring to make a nicer web site, ....
snip
> I was just wondering if there was something I was doing wrong like the
images are not evenly
> divisible by 8 or 16, or if it was just the way the browsers handle table
backgrounds if background
> images are acceptable under HTML 4). I tried the W3 validator, and can't
even get the !
> DOCTYPE to pass.
1. Your !DOCTYPE has the following mistakes:
a. You have "4.01" instead of "4.0"
b. You have "html4" instead of "REC-html40"
2. The <TD> tag cannot have the BACKGROUND attribute under HTML4.0
Netscape and IE have both implemented this non-standard <TD> attribute, but
in different ways.
So if you do it so Netscape will like it, IE won`t, and vice versa. And of
course, most other browsers won`t like it either way. I find it deeply
distressing that big players like Netscape and IE do not follow the
agreed-upon common W3 standards. This is very unethical use of their market
domination.
There are quite a few things in your page which HTML4.0 deprecates, but
which are allowed.
Also, HTML 4.0 allows you to put absolute values without quotes, but
recommends that you
use them. In general, absolute values are poor form, as they reduce the
likelihood that all
browsers will show your form properly. Better to use %s.
It is in my opinion yukky to mention specific browsers and window sizes in a
web page, as it
rather defeats the whole purpose of the WWW to be platform-independent -
*important* for
minorities like us!
You would probably find that your headers and footers will appear faster &
be more platform
independent if you simply load them as single GIF`s of the whole thing,
rather than as mixed
GIFs and text in a table. It is hard to make a thing like your game work
well on all browsers
without using JAVA. (But sob! we Amiganites can`t do that).
Seeing you page wants big windows anyway, and has
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