Thanks for clearing things up :) Concerning our use case: it's about PFCP protocol [1] that's used in the 5G / LTE CUPS setting. High throughput is usually not important there as that's a control protocol but sometimes it happens to produce rather large UDP packets. We use PFCP in our VPP-based project [2], it's implemented on top of the VPP session layer there. BTW we've been hitting the hard-coded IP reassembly limit (3 fragments) with it too, mind if I post a patch that makes it configurable?
[1] https://en.wikipedia.org/wiki/PFCP [2] https://github.com/travelping/upg-vpp On Tue, Mar 16, 2021 at 6:19 PM Florin Coras <fcoras.li...@gmail.com> wrote: > Hi Ivan, > > > On Mar 16, 2021, at 6:40 AM, Ivan Shvedunov <ivan...@gmail.com> wrote: > > Hi Florin, > > (inline) > > On Mon, Mar 15, 2021 at 10:27 PM Florin Coras <fcoras.li...@gmail.com> > wrote: > >> On Mar 15, 2021, at 9:08 AM, Ivan Shvedunov <ivan...@gmail.com> wrote: >> >> Hello, >> >> I've noticed a problem in the VPP session layer and posted a patch to >> fix it [1]. >> Namely, UDP datagrams with length > 1908 that require buffer chaining get >> corrupted, because there's a bug in session_tx_fifo_chain_tail() that's >> responsible for the buffer chaining (it doesn't account for >> SESSION_CONN_HDR_LEN). The bug only affects datagram transports and doesn't >> break TCP. >> >> >> Looks good. Thanks! More lower. >> > > There seems to be an issue with CI, but I'm not sure if it's related to > the patch in any way. > > > Most probably not. Rebased. > > > >> >> >> There's another problem with the UDP code: "udp mtu". As far as I >> understand, the plan there [2] is to use the MTU of the output interface >> for each datagram being sent, and "udp { mtu ... }" setting is only used as >> a temporary measure. Yet, it seems to me that what is happening when a >> datagram exceeds that MTU value is not exactly correct: instead of >> undergoing IP fragmentation as one would expect, the datagrams get split >> into multiple UDP datagrams. This is not handled correctly by apps that use >> UDP, most of the time, and did cause me some hours spent debugging strange >> app behavior. Wouldn't failing to send such datagrams be more correct? >> >> >> The thing to be aware of here is that session layer offers as service the >> sending of datagrams written by apps to the network. If the datagrams are >> larger than the mtu (mss of sorts actually) configured for udp, session >> layer chops the datagrams to mtu size. The network layer can then fragment >> the resulting udp datagrams in accordance to the output interface’s mtu. >> > >> It’s not recommended to use this feature because original datagram >> borders are lost. Moreover, losses will lead to even more problems. The >> option is there for historical reasons so we could consider removing it at >> one point, once we’re fully convinced it’s not useful. >> > > Problem is, the UDP fragmentation feature is on by default, with default > size limit being 1500 [1]. So, if one ever needs to send UDP datagrams > bigger than that they will be split, which may be rather surprising if one > is unaware of this UDP splitting feature. Maybe it's worth changing the > default value to some large number so that the splitting does not happen > unexpectedly? > > > The goal there is to avoid exercising the ip fragmentation code for the > reasons you discovered lower, i.e., default max of 3 fragments. Splitting > udp datagrams will always lead to some sort of problems because of loss so > for now the value used is 1.5k just because it’s the common interface mtu. > Those interested in using larger datagrams (8-9kB) will hopefully find this > or older threads instead of going through the pain you had to go through! > > > >> Another thing I've noticed is that if UDP MTU is high enough sometimes >> the datagrams being sent still somehow are split into smaller IP fragments >> than necessary. E.g. I have MTU 9000 on my interfaces and UDP MTU also is >> 9000, and 8000-byte UDP datagram is sent in one piece, while the IP packets >> carrying 11000-byte UDP datagram are split into ~2kb IP fragments. Any >> ideas why this could happen? >> >> >> Hm, have you tried running an iperf3 test like the one part of make test >> [1] to see if the issue is still reproducible? Also, I’d avoid sending from >> the app dgrams larger than udp’s mtu. >> > > In this case the datagrams were smaller than the "udp mtu" value, but > larger than the interface's MTU. > Looking at ip_frag code [2], it seems like it just can't create fragments > bigger than the buffer size (2048 bytes by default), that is, it can't > chain buffers for the fragments it creates, unless I'm somehow mistaken. > With IP reassembly limit e.g. in VPP itself being just 3 this may be indeed > an issue. E.g. one has MTU of 9000 and expects a packet of length 10000 to > be split in 2 and not 5 fragments; these 5 fragments will not be > reassembled if received by another VPP's session layer further along the > line. But perhaps one is expected to increase buffer size when using higher > interface MTU values? > > > I’ve never tried that but fair enough. Klement might be able to shed some > light here. > > Out of curiosity, are you trying to send that large datagrams to improve > efficiency/throughput? Going above 8kB, in a sustained fashion and without > some form of pacing will probably lead to udp/session layer overwhelming > the nic, unless you’re using 100Gbps nics. > > Regards, > Florin > > > [1] https://github.com/FDio/vpp/blob/0ac5782/src/vnet/udp/udp.c#L522 > [2] > https://github.com/FDio/vpp/blob/0ac5782e600097b66e6b06e0b9edc79651f3a4bd/src/vnet/ip/ip_frag.c#L107-L109 > > -- > Ivan Shvedunov <ivan...@gmail.com> > ;; My GPG fingerprint is: 2E61 0748 8E12 BB1A 5AB9 F7D0 613E C0F8 0BC5 > 2807 > > > -- Ivan Shvedunov <ivan...@gmail.com> ;; My GPG fingerprint is: 2E61 0748 8E12 BB1A 5AB9 F7D0 613E C0F8 0BC5 2807
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