"Bullard, Claude L (Len)" wrote:
> Other than having a ten year old girl from South Dakota getting
> friendly (Where are the parents of these kids???), it was the same
> as the usual gig.

Sounded exactly like a usual gig then (with the groupies et all:)

> Some points:
>
> 1.  It is easy to lose the system without enough resources to sustain
> multiple windows.  Avoid private chats.  My browser would crash and
> I would have to get back in and get the av back into position.

Priviliged avatars. Allow people to leave their "crash faced" avatars
in. Give em 2-5 min to get back into them after crash. more below...

> 2.   The perspectives of some worlds make it harder to see than others.
> Sometimes, invite avs that chat to come forward.  Probably a good
> idea once a performance to get as many as you can forward so you
> can get a good screen snap.

This is where "seek" works fairly good. Another thing could be dimmed
private worlds where you would only see your private chatters. The rest
would be in a fog or just dimmed out.

> 3.  It may be a good idea to get the world builder to put in a viewpoint
> for you.   That way, if it crashes, you can get back into position easier.
> Not sure how that would be done.

Could be fairy easy. Make it possible to store your own viewpoints and
make them persistant. Either the worldbuilder does this or the guys
holding the system behind it.

> 4.  It would be interesting to consider the medium.  These worlds are
> built for free-roaming chat.  Yet, as graphics, they could be improved
> by considering that positions can be a bit more organized visually.
>
> This is
>
> something for stage builders to consider:  automated blocking, perhaps
> but gridding the world and having a script to set positions.

This should be totally up to the stage builders or even the coreogfx's
people. However somehow it has to be covered by the underlying mu-tech i
guess.

> I think the online concerts are picking up attention.  The audio is
> good enough and the experience interesting enough to work.

I finaly got some time to start doing COM EAI. It's very easy with VB to
build your own client and put in some behavior, with C++ it get's more
effecient but takes longer time (as usual). It's nice to be able to use
VRML without the overhead of a HTML browser. Sort of back to basic
again. It would be nice to be able to use these clients as plugins to eg
Winamp. Currently I'm doing some experiments with it, but the soundcard
on my machine at home is broken so I can't do any winamp stuff there and
at work I'm supposed to be doing .. something else.

Whatever, what it means is that when you tune in to one of your mp3
radio stations via Winamp your mu-vrml-browser plugin would load a scene
with all others connected to that mp3 station. Sort of cool I think.
The other cool feature I put myself upto is getting the vrml to work
with winamp in a way that it reacts to the music. This isn't exactly
hard to do, but I need to get them connected and have some AV's that can
dance before I go any further on that.
Anyway, the result would be a stage with AV's representing the band
currently playing. Should be stored on local device (for instance your a
CD you get from the mp3 station). It would be easier to sync that way
and there is no need for MU in that.
Performance shouldn't be much of a problem. Most of the heavy stuff is
done outside the browser, in VB or C++ (whatever COM). Earlier I did
bumbper texturing in Java (and CP via JSAI) but now I converted it into
C++. Runs MUCH MUCH faster and the memory stoped leaking. The downside
is ofcourse that you can't use your favourite browser, but I'm sort of
fed up with all the hazzle it takes to get it working.
Even though this isn't web-browser friendly I hope someone wants to use
it.
Now I even fooled my brother into this now so the community is allready
there :)


Well, enough for today, I don't get payed for fooling around with VRML
anymore :-\

/Niclas

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