Unlike MacOS and Linux, Windows is less fortunate to people who
prefer to fetch core OpenGL symbols via  wglGetProcAddress.

Until we merge piglit's dispatch in one shape or the other, we'll
need to manually pick/set the correct function that is used for
each function.

Signed-off-by: Emil Velikov <[email protected]>
---
 src/utils/wflinfo.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/utils/wflinfo.c b/src/utils/wflinfo.c
index 9486361..3508cc6 100644
--- a/src/utils/wflinfo.c
+++ b/src/utils/wflinfo.c
@@ -1025,15 +1025,15 @@ main(int argc, char **argv)
                      waffle_enum_to_string(opts.context_api));
     }
 
-    glGetError = waffle_get_proc_address("glGetError");
+    glGetError = waffle_dl_sym(opts.dl, "glGetError");
     if (!glGetError)
         error_get_gl_symbol("glGetError");
 
-    glGetIntegerv = waffle_get_proc_address("glGetIntegerv");
+    glGetIntegerv = waffle_dl_sym(opts.dl, "glGetIntegerv");
     if (!glGetIntegerv)
         error_get_gl_symbol("glGetIntegerv");
 
-    glGetString = waffle_get_proc_address("glGetString");
+    glGetString = waffle_dl_sym(opts.dl, "glGetString");
     if (!glGetString)
         error_get_gl_symbol("glGetString");
 
-- 
2.0.0

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