On 24 October 2016 at 22:57, Chad Versace <chadvers...@chromium.org> wrote:
> Before EGL_EXT_platform_base and EGL 1.5, when using Mesa the best way
> to select the EGL platform was to set the EGL_PLATFORM environment
> variable. Now that a standard way exists, eglGetPlatformDisplay, let's
> use it when available.
> After this series, I have a series to add support for
> EGL_MESA_platform_surfaceless.
> This branch lives at
> https://github.com/chadversary/waffle/commits/review/eglGetPlatformDisplay-v02
> v2:
>     - Fix bugs found by Emil.
>     - Don't set EGL_PLATFORM=android.
>     - Last patch, add fallback to use eglGetPlatformDisplayEXT.
> Chad Versace (8):
>   egl: Define EGL_PLATFORM_* enums
>   egl: Update wegl_platform_init signature
>   egl: Move each platform's setenv("EGL_PLATFORM") into core EGL code (v2)
>   egl: Query client extensions string
>   egl: Optionally query for eglGetPlatformDisplay (v2)
>   egl: Update wegl_display_init signature
>   egl: Use eglGetPlatformDisplay when possible (v2)
>   egl: Use eglGetPlatformDisplayEXT as a fallback
Cannot see 8/8 in the list, so I've check it via the repo.
The lot looks great imho.

Reviewed-by: Emil Velikov <emil.l.veli...@gmail.com>

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