Author: mikkov
Date: Tue Mar  8 01:00:00 2011
New Revision: 9806

URL: http://svn.gna.org/viewcvs/warmux?rev=9806&view=rev
Log:
Take angle of collision into account. Only speed component perpendicular to 
ground is used in calculating damage.

Modified:
    trunk/src/character/character.cpp
    trunk/src/character/character.h
    trunk/src/object/objbox.cpp
    trunk/src/object/objbox.h
    trunk/src/object/physical_obj.cpp
    trunk/src/object/physical_obj.h
    trunk/src/weapon/anvil.cpp
    trunk/src/weapon/flamethrower.cpp
    trunk/src/weapon/rail_gun.cpp
    trunk/src/weapon/weapon_launcher.cpp
    trunk/src/weapon/weapon_launcher.h


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