Follow-up Comment #3, bug #17487 (project warmux): I think the attached patch is a step forward: at least one should now be able to hide the controls from any place, and I decided to use it at end of turn.
This should be done sooner though, as soon we know for instance a character can't move anymore instead (which is any combination of ActiveCharacter().IsDead(), end of turn, weapon cooldown/out of ammo etc). I just haven't identified the place where to put the code. (file #11893) _______________________________________________________ Additional Item Attachment: File name: hide_controls.diff Size:1 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17487> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Wormux-gna mailing list wormux-...@gna.org https://mail.gna.org/listinfo/warmux-gna