Author: troman
Date: Sun Oct 8 10:06:46 2006
New Revision: 422
URL: http://svn.gna.org/viewcvs/warzone?rev=422&view=rev
Log:
-1.10 AI doesn't build flamer bunkers in the base anymore
-It is now possible to win in a team in 'Locked Alliances' mode, also in this
mode a player doesn't lose until all of his team members were defeated
-Game now shows a text message when player has won/lost the game (just a
temporary solution to bug #7317)
-Added extra heap debug, should be there at least until we fix bug #6530, as
PTRVALID() doesn't seem to detect corrupted DROID pointers on win
-Increased number of iterations A* is allowed to do per frame, which will
hopefully speed up pathfinding
-Fixed multiplayer menu slider bug (bug #6529)
-Fixed players not forwarding enemy units visibility to their allies in
'TEAMPLAY' and 'Locked Alliances' modes
-Further scripting engine improvements
Modified:
trunk/data/multiplay/skirmish/player0.vlo
trunk/data/multiplay/skirmish/player1.vlo
trunk/data/multiplay/skirmish/player2.vlo
trunk/data/multiplay/skirmish/player3.vlo
trunk/data/multiplay/skirmish/player4.vlo
trunk/data/multiplay/skirmish/player5.vlo
trunk/data/multiplay/skirmish/player6.vlo
trunk/data/multiplay/skirmish/player7.vlo
trunk/data/multiplay/skirmish/rules.slo
trunk/lib/framework/heap.c
trunk/lib/script/interp.c
trunk/lib/script/script_parser.y
trunk/src/display3d.c
trunk/src/display3d.h
trunk/src/droid.c
trunk/src/fpath.h
trunk/src/init.c
trunk/src/multijoin.c
trunk/src/multiplay.c
trunk/src/scriptextern.c
trunk/src/scriptextern.h
trunk/src/scriptfuncs.c
trunk/src/scriptfuncs.h
trunk/src/scripttabs.c
trunk/src/visibility.c
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