Author: devurandom
Date: Wed Jul 11 23:09:40 2007
New Revision: 2054

URL: http://svn.gna.org/viewcvs/warzone?rev=2054&view=rev
Log:
- pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. 
(Grim's request.)
- pie_MAX_POLYS became pie_MAX_POLYGONS.
- pie_MAX_POLY_VERTS became pie_MAX_VERTICES_PER_POLYGON and was decreased to 6 
from 10. This _should_ work everywhere, I didn't see glitches. Grim recommended 
to even reduce it to 4, but the terrain renderer didn't like that. (When you 
pitched down the camera too much, the left screen side of the terrain 
disappeared.)
- iV_IMD_MAX_POINTS, iV_IMD_MAX_POLYS now are defined to the pie_ variants.
- scrPoints was moved into the scope of the only using function, 
pie_Draw3DShape2.
- aByteScale was never used, so it got removed.
- Some counters were changed from signed to unsigned.

Modified:
    trunk/lib/ivis_common/imd.h
    trunk/lib/ivis_common/piedef.h
    trunk/lib/ivis_common/piefunc.h
    trunk/lib/ivis_common/piestate.c
    trunk/lib/ivis_common/piestate.h
    trunk/lib/ivis_opengl/piedraw.c
    trunk/lib/ivis_opengl/piefunc.c
    trunk/lib/ivis_opengl/piemode.c
    trunk/src/loop.c
    trunk/src/loop.h


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