Author: per
Date: Sat Sep 29 21:42:29 2007
New Revision: 2506
URL: http://svn.gna.org/viewcvs/warzone?rev=2506&view=rev
Log:
Try another fix. Reversing my earlier reversal, I now instead use bitshifts
for division and multiplication in map_coord and world_coord to get correct
rounding, where "correct" means similar to what it was in the original code.
Modified:
trunk/src/display3d.c
trunk/src/map.h
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