Author: muggenhor
Date: Wed Apr 16 02:01:41 2008
New Revision: 4652

URL: http://svn.gna.org/viewcvs/warzone?rev=4652&view=rev
Log:
 * Formations work purely, and only with DROIDs, so rather than casting back 
and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only
 * Huge simplification due to not needing to handle other derivatives of 
BASE_OBJECT than DROID anymore (also a huge reduction in the amount of casting)
 * Don't check whether a DROID has -> type == OBJ_DROID anymore (fpath.c 
left-over)

Modified:
    trunk/src/action.c
    trunk/src/droid.c
    trunk/src/formation.c
    trunk/src/formation.h
    trunk/src/formationdef.h
    trunk/src/fpath.c
    trunk/src/game.c
    trunk/src/move.c
    trunk/src/order.c


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