Author: muggenhor
Date: Thu Oct 16 19:40:58 2008
New Revision: 6180
URL: http://svn.gna.org/viewcvs/warzone?rev=6180&view=rev
Log:
* Change animObj_Remove such that it doesn't set the passed in ANIM_OBJECT*
pointer to NULL (i.e. a ** pointer was passed)
* Instead rely on setting that pointer to NULL in the client code that calls
animObj_Remove in the first place
- This was already done in all but one case where animObj_Remove was called
Modified:
trunk/lib/gamelib/animobj.c
trunk/lib/gamelib/animobj.h
trunk/src/droid.c
trunk/src/move.c
trunk/src/structure.c
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