Author: gerard_
Date: Tue Nov 11 01:05:44 2008
New Revision: 6270

URL: http://svn.gna.org/viewcvs/warzone?rev=6270&view=rev
Log:
The tile drawer now properly caps mountains at the edge of the map so you can 
no longer look through them. This patch also reduces the vertex array in 
size. The tile drawer was allocating and using a vertex array the size of the 
whole map, now it only has one big enough to fit the visible tiles.

Modified:
    trunk/src/display3d.c


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