Author: gerard_
Date: Mon Nov 17 11:39:44 2008
New Revision: 6348
URL: http://svn.gna.org/viewcvs/warzone?rev=6348&view=rev
Log:
Change the way the edges of the map fade. With fog of war enabled they fade to
transparency so that mountains in the distance will fade
in instead of pop in. The transparency did not play well with the distance fog
and in that case the tiles fade to the fog color. All
terrain tiles are now drawn as alpha enabled textures, which could have an
impact on the performance for some people. Remember this
commit when complaints about reduced performance start coming in.
Modified:
trunk/src/display3d.c
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