Author: gerard_
Date: Mon Nov 17 11:39:44 2008
New Revision: 6348

URL: http://svn.gna.org/viewcvs/warzone?rev=6348&view=rev
Log:
Change the way the edges of the map fade. With fog of war enabled  they fade to 
transparency so that mountains in the distance will fade 
in instead of pop in. The transparency did not play well with the distance fog 
and in that case the tiles fade to the fog color. All 
terrain tiles are now drawn as alpha enabled textures, which could have an 
impact on the performance for some people. Remember this 
commit when complaints about reduced performance start coming in.

Modified:
    trunk/src/display3d.c


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