Author: gerard_ Date: Tue Nov 25 11:52:21 2008 New Revision: 6381 URL: http://svn.gna.org/viewcvs/warzone?rev=6381&view=rev Log: Make sure we use a Power of Two texture for the lightmap, and that we do glDisableClientState( GL_TEXTURE_COORD_ARRAY) even when the map doesn't have any decals.
Modified:
branches/terrain/src/terrain.c
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