Author: gerard_
Date: Tue Nov 25 11:52:21 2008
New Revision: 6381

URL: http://svn.gna.org/viewcvs/warzone?rev=6381&view=rev
Log:
Make sure we use a Power of Two texture for the lightmap, and that we do 
glDisableClientState( 
GL_TEXTURE_COORD_ARRAY) even when the map doesn't have any decals.

Modified:
    branches/terrain/src/terrain.c


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