Author: gerard_
Date: Wed Nov 26 14:17:44 2008
New Revision: 6390

URL: http://svn.gna.org/viewcvs/warzone?rev=6390&view=rev
Log:
Now draw the water as a giant quad at a certain water level. This reduces the 
amount of polygons drawn. A field 
height_new is also added to the terrain data which stores the map height as a 
float. This removes the limitation 
of only 255 different positive height levels. Currently this is quite a hack so 
it will need some tidying up. 
Additionally, the opengl color is set to white before drawing the decals so 
they don't end up black.

Modified:
    branches/terrain/src/component.c
    branches/terrain/src/display3d.c
    branches/terrain/src/map.c
    branches/terrain/src/map.h
    branches/terrain/src/radar.c
    branches/terrain/src/terrain.c


_______________________________________________
Warzone-commits mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-commits

Reply via email to