Author: zarelsl Date: Wed Apr 1 01:12:07 2009 New Revision: 6940 URL: http://svn.gna.org/viewcvs/warzone?rev=6940&view=rev Log: Commit Rebalance 0.4.1 Changelog: - Howitzers, incendiary artillery, and T3 weapons strengthened - All weapons have same damage upgrade progression (25%) and one of two rate upgrade progressions (10% or 15%). This is down from an average of 30% and 20%, respectively. This is intended to make weapon choice matter more. - Cyborgs further balanced. Not only should they be usable, they should be fairly well balanced within themselves now (Next: VTOLs!) - Ranges rounded off to multiples half-tiles, except the Wide Spectrum Sensor Turret, which is still 17.7 tiles. - Cyborgs no longer have to be researched. - Cyborg factory only requires Engineering now. - Trading up weapons offers more of a benefit. - Weapon multipliers massively rearranged. - Cannons/Rails split from Rockets/Missiles, no longer both anti-tank.
Modified: trunk/data/mp/stats/functions.txt trunk/data/mp/stats/propulsion.txt trunk/data/mp/stats/propulsiontype.txt trunk/data/mp/stats/research/multiplayer/prresearch.txt trunk/data/mp/stats/research/multiplayer/redcomponents.txt trunk/data/mp/stats/research/multiplayer/research.txt trunk/data/mp/stats/research/multiplayer/researchstruct.txt trunk/data/mp/stats/research/multiplayer/resultcomponent.txt trunk/data/mp/stats/structuremodifier.txt trunk/data/mp/stats/weaponmodifier.txt trunk/data/mp/stats/weapons.txt _______________________________________________ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits