Author: zarelsl
Date: Wed Apr  1 01:12:07 2009
New Revision: 6940

URL: http://svn.gna.org/viewcvs/warzone?rev=6940&view=rev
Log:
Commit Rebalance 0.4.1
Changelog:
- Howitzers, incendiary artillery, and T3 weapons strengthened
- All weapons have same damage upgrade progression (25%) and one of two rate 
upgrade progressions (10% or 15%). This is down from an average of 30% and 20%, 
respectively. This is intended to make weapon choice matter more.
- Cyborgs further balanced. Not only should they be usable, they should be 
fairly well balanced within themselves now (Next: VTOLs!)
- Ranges rounded off to multiples half-tiles, except the Wide Spectrum Sensor 
Turret, which is still 17.7 tiles.
- Cyborgs no longer have to be researched.
- Cyborg factory only requires Engineering now.
- Trading up weapons offers more of a benefit.
- Weapon multipliers massively rearranged.
- Cannons/Rails split from Rockets/Missiles, no longer both anti-tank.

Modified:
    trunk/data/mp/stats/functions.txt
    trunk/data/mp/stats/propulsion.txt
    trunk/data/mp/stats/propulsiontype.txt
    trunk/data/mp/stats/research/multiplayer/prresearch.txt
    trunk/data/mp/stats/research/multiplayer/redcomponents.txt
    trunk/data/mp/stats/research/multiplayer/research.txt
    trunk/data/mp/stats/research/multiplayer/researchstruct.txt
    trunk/data/mp/stats/research/multiplayer/resultcomponent.txt
    trunk/data/mp/stats/structuremodifier.txt
    trunk/data/mp/stats/weaponmodifier.txt
    trunk/data/mp/stats/weapons.txt


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