Am Donnerstag, 6. April 2006 17:35 schrieb Christian Ohm: > On Thursday, 6 April 2006 at 12:35, Dennis Schridde wrote: > > P.S. Do you have any idea what could have caused bug # 5655 > > (http://gna.org/bugs/?func=detailitem&item_id=5655) ? > > Well, this bug contains two issues. Mostly I was interested in your opinion on the sound-problem, as this looks really weird to me. (Like no, or a wrong, OpenAL32.dll is loaded.)
> 1. The sound problem: If this worked with r53, my changes have broken > the windows version, though I don't see where/how. Seems like I have to > set up a windows build environment... Was the Windows version compiled > with mingw/msys? Yes, MSys-1.0.10, MinGW-3.4.5 (using installer 5.0.2). All files needed for compilation (libs, headers) should be present in http://download.gna.org/warzone/snapshots/windows/extras/Warzone-Runtime.exe > 2. The beams: I haven't found out where the non-transparency was > introduced, as it is masked by the shadows. All SVN revisions since > revision 43 (which added the shadow toggle) have this problem when the > shadows are deactivated. But I don't know if it was introduced with r43 > or was present before that. > What I have noticed is that the white > moving bars sometimes get blurred since r43 (eg. when starting "Fast > Play", not when loading the main menu, not when quitting to the main > menu). *g* I thought this would be a nice new feature. Didn't know it was unintended. Think we should find out what has caused it and then not fix it. :) > And there is another transparency bug with disabled shadows: The > radar map blinks between transparent and opaque. --Dennis
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