On 5/28/06, kim metcalfe <[EMAIL PROTECTED]> wrote:
-2) for the fmv's whatever format is used as long as it doesnt give
with extreme file sizes if good as well as not using proprietary
stuff...

I've tried various approaches for the fmvs.  I have made an rpl -> avi converter which I posted to this list a few weeks ago.  I have an mplayer patch that understands the (well documented) RPL container format, and I've made some progress on wrapping the dec130.dll codec routines, but I decided this wasn't the direction I wanted to go in.  I am currently writing an ffmpeg-based movie player for warzone, which should let us play any of the free codecs.

Something to keep in mind - when the existing movies are reencoded as mpeg4 (xvid),  they are only ~1/4 of the size of the existing RPL files.  This still makes the existing campaign movies several hundred megabytes for someone to lug around.  I'm convinced that the best long-term solution is to come up with some "movie" format that uses the in-game graphics engine where possible, resulting in *much* smaller files and an easier development cycle.  The existing scripting language provides almost all the hooks we need already, add a few post-processing 2d effects and you could reproduce most of the existing campaign video..

(I told myself I wouldn't play the game without having the movies be part of it, if anyone is wondering at my persistance ;)

--
- Gus
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