Am Donnerstag, 15. Juni 2006 14:12 schrieb Christian Vest Hansen: > > Actually, seems that the list > > isn't used for much communication at all. Is there another place > > the devs talk to each other (IRC?)? > > The IRC rooms seem dead? I must admit that communication is almost dead currently. Also there are not many people who currently seem to be working on the project.
> > Who is in charge of each of the rooms since the split? The logs > > from the other room talks about they made the split since the > > original room didn't enforce some kind of rule(s). Don't all the > > DEV people have OP status on both rooms though? > > No, they don't. And I don't know why. Kevin` is channel owner, so real devs and active people could ask him for OP if they want... I think I allready have level 20... > > From everything we read, warzone & the use of .wz files are meant > > to be for release builds correct? The devs unpack the .wz for > > normal builds to change things easier? > > The future of the .WZ files is a bit uncertain, I think. I believe > Dennis reported having some trouble with how mods were applied when > using the .WZ files. Yes, part of the problem was, that PhysFS can't mount warzone.wz/mp (the folder for multiplayer patches) if warzone.wz is an archive. That is easily fixed by making mp.wz an archive of it's own. (They are both mounted to / anyway.) (See my patch.) .wz mounting seems fixed currently. (Only had Jocke for testing, so probably the wide userland test will come after I commited the patch.) > I am personally unsure of the value that the .WZ > file structure adds, and don't see why we can't just use directories for > release builds. Probably because this way you can easily and fast give eg mods to other people. And it requires less space. > > Is there a official "TO DO" list anyplace? We don't know what/if > > anyone is working on anything, so it is kind of hard to tell what > > needs to be done. There is, even if it currently only has a task for potential newcomers section, which only has one entry... :( Look in the SVN repos. > This is as close as it gets: https://gna.org/bugs/?group=warzone Even if bugs are assigned to people in the tracker, that doesn't mean they are actually working on it. Eg Rod has several bugs assigned*, but is quite inactive at the moment. *(Some random by Kim and some graphics related, where he is probably knowing the most about.) > > We were asked about build packages, with all the things needed to > > work with WZ in all the OSes. That is covered on the linux side, > > with some support for windows, but not the project files for using > > Microsoft compilers. Does anyone have everything needed to get WZ > > to compile with VS2005 Free edition stashed someplace? > The windows version is compiled with gcc under MingW. I got it also compiling on MSVC 2k5 E! (I am using this, works well. Fell in love with MSVS. ;) ) And it runs well, as long as you dont compile a debugbuild (DEBUG defined). The reason, why it compiles but doesnt run in debugmode is still hidden. I can commit the project files to SVN if you like. (The libs (win32 compiled) and headers are allready on the download server, see http://download.gna.org/warzone/snapshots/windows/extras/) I also have a resource file for adding the icon. [quote src="myself" topic="Re: [Warzone-dev] Ready for release?" date="Mon, 12 Jun 2006 03:31:38 +0200"] I am currently using one I got from Jocke ("Warzone\n2100") and Rodzilla uses an own ("Warzone\n2100\nGPL"). For the release I'd like to have a merge of those two, Jocke's with the additional "GPL" like in Rod's. (Jocke's looks like created from an SVG or something like that. I'd love to get the source.) [/quote] > > Is there information on what each dev member did? Or must we sift > > through the commit logs to see what they are doing? Sadly only the later is currently available. (Note to self: Need to update the website with content...) > > We mention > > this since if we have a specific question about some routine, it > > would be easier to know who made the routine in the first place, > > and talk to them directly! I'd say you best ask here what exact routine you want to know about and someone will tell you who probably knows most about it... --Dennis PS: Who is the "we" you are talking about? _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
