Am Donnerstag, 15. Juni 2006 14:12 schrieb Christian Vest Hansen:
> > Actually, seems that the list
> > isn't used for much communication at all.  Is there another place
> > the devs talk to each other (IRC?)?
> > The IRC rooms seem dead?
I must admit that communication is almost dead currently.
Also there are not many people who currently seem to be working on the 
project.

> > Who is in charge of each of the rooms since the split?  The logs
> > from the other room talks about they made the split since the
> > original room didn't enforce some kind of rule(s).  Don't all the
> > DEV people have OP status on both rooms though?
>
> No, they don't. And I don't know why.
Kevin` is channel owner, so real devs and active people could ask him for OP 
if they want...
I think I allready have level 20...

> > From everything we read, warzone & the use of .wz files are meant
> > to be for release builds correct?  The devs unpack the .wz for
> > normal builds to change things easier?
>
> The future of the .WZ files is a bit uncertain, I think. I believe
> Dennis reported having some trouble with how mods were applied when
> using the .WZ files.
Yes, part of the problem was, that PhysFS can't mount warzone.wz/mp (the 
folder for multiplayer patches) if warzone.wz is an archive. That is easily 
fixed by making mp.wz an archive of it's own. (They are both mounted to / 
anyway.) (See my patch.)
.wz mounting seems fixed currently. (Only had Jocke for testing, so probably 
the wide userland test will come after I commited the patch.)

> I am personally unsure of the value that the .WZ 
> file structure adds, and don't see why we can't just use directories for
> release builds.
Probably because this way you can easily and fast give eg mods to other 
people. And it requires less space.

> > Is there a official "TO DO" list anyplace?  We don't know what/if
> > anyone is working on anything, so it is kind of hard to tell what
> > needs to be done.
There is, even if it currently only has a task for potential newcomers 
section, which only has one entry... :(
Look in the SVN repos.

> This is as close as it gets: https://gna.org/bugs/?group=warzone
Even if bugs are assigned to people in the tracker, that doesn't mean they are 
actually working on it. Eg Rod has several bugs assigned*, but is quite 
inactive at the moment.
*(Some random by Kim and some graphics related, where he is probably knowing 
the most about.)

> > We were asked about build packages, with all the things needed to
> > work with WZ in all the OSes.  That is covered on the linux side,
> > with some support for windows, but not the project files for using
> > Microsoft compilers.  Does anyone have everything needed to get WZ
> > to compile with VS2005 Free edition stashed someplace?
> The windows version is compiled with gcc under MingW.
I got it also compiling on MSVC 2k5 E!
(I am using this, works well. Fell in love with MSVS. ;) )
And it runs well, as long as you dont compile a debugbuild (DEBUG defined).
The reason, why it compiles but doesnt run in debugmode is still hidden.
I can commit the project files to SVN if you like.
(The libs (win32 compiled) and headers are allready on the download server, 
see http://download.gna.org/warzone/snapshots/windows/extras/)

I also have a resource file for adding the icon.
[quote
src="myself"
topic="Re: [Warzone-dev] Ready for release?"
date="Mon, 12 Jun 2006 03:31:38 +0200"]

I am currently using one I got from Jocke ("Warzone\n2100") and Rodzilla uses 
an own ("Warzone\n2100\nGPL").
For the release I'd like to have a merge of those two, Jocke's with the 
additional "GPL" like in Rod's.
(Jocke's looks like created from an SVG or something like that. I'd love to 
get the source.)

[/quote]

> > Is there information on what each dev member did?  Or must we sift
> > through the commit logs to see what they are doing?
Sadly only the later is currently available. (Note to self: Need to update the 
website with content...)

> > We mention 
> > this since if we have a specific question about some routine, it
> > would be easier to know who made the routine in the first place,
> > and talk to them directly!
I'd say you best ask here what exact routine you want to know about and 
someone will tell you who probably knows most about it...

--Dennis

PS: Who is the "we" you are talking about?

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to