Updated version as it will go into the repository.
Searched and rescued all old changelogs I could find.
(Don't forget your feedback please.)
Version 2.0.3:

 * General:
   * New logo
   * Menu improvements
   * Master server support
   * Made scenario briefings visible
   * Fixed bugs which could prevent the transport from arriving
   * Fixed file loading/saving on Windows
   * Fixed several small memleaks
   * Various crashfixes
   * Code improvements/simplifications and commonalization
   * Pressing TAB pastes clipboard in host address dialogue (join network game)
   * Pressing ALT+S toggles shadows
 * Graphics:
   * PNG support (converted all PCX files and removed support for them)
   * Support for JPEG files in .wz packages
   * Maximum polygons and vertices in pie files increased to 512
   * Fixes for the shadows
 * Sound:
   * Fixed sound system shutdown
   * Warzone starts with busy audio device
         (eg while playing music from another program)
 * Commandline options:
         * -help added
         * -datadir <path> for userdefined data locations
         * -mod <mod> to enable global mod (in mods/global)
         * -mp_mod <mod> to enable multiplay only mod (in mods/multiplay)
         * -ca_mod <mod> to enable campaign only mod (in mods/campaign)
 * Data:
   * Support for mods:
         * Starting an original map in multiplay mode will load campaign mods 
only
         * Starting a map from patches (original maps in T2+3 and all other 
maps)
           will load multiplay mods as expected
   * Improved search for data and allow running from src/ directory
   * Write directory (where config, savegames and screenshots are saved)
         is USERDIR\warzone-2.0 on Windows and HOME/.warzone-2.0 on Linux
   * All file handling is now case insensitive
   * Merge of all 01,02,0x patches into mp/ directory
   * Patches (mp.wz) and original data (warzone.wz) are split when installed
         (Fixes problems with T2+3 maps)
 * Build system:
   * make (un)install support
   * make DESTDIR="..." support
   * Flex and Bison are used to generate parsers
   * AutoPackage support (http://autopackage.org/)
   * G++ support
   * MSVC support

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