Am Montag, 24. Juli 2006 15:46 schrieben Sie:
> I don't see any obvious flaws in your ideas.
> I have created this example conversation to help visualize the protocol
>
> ('>' == client msg, '<' == server msg):
>  > LIST *
>  < COUNT 3
> // ip, port, game-name, map-name, max-players, status
>  < 85.23.10.201 9999    Banana Game :-) Sk-Bananas-T3   8   open
>  < 72.143.141.10    9999    Tanks'n'Oil Sk-Rush 4   started
>  < 123.67.18.90 9999    Humans vs. BP   Sk-ThePit-T2    8   open
>  > OPENGAME 9999   The Game!!  Sk-Rush  4
>  < DONE
>  > STARTGAME    9999
>  < DONE
>  > CLOSEGAME    9999    The Winning Commander
>  < DONE
>
> Once the basic structure is up, we can look at the nitty details of the
> LIST and possibly a JOIN command.
>
> And btw, just to get this out the way; I'm coding the server under the
> assumption that someone else will implement the warzone/client side of
> this (not that I demand it has to be done pronto..)
Looks very nice. Exactly what I had in mind. :)
Would be nice if you could do the basic client code also and link up with Per 
for that task, because he wanted to rewrite the low-level netcode.

--Dennis

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