Hi,

attached patch converts all functions declarations without parameters in
src/ from () to the ansi c (void) form.

Please consider applying.

Regards,
Stefan

Index: src/display.c
===================================================================
--- src/display.c       (revision 345)
+++ src/display.c       (working copy)
@@ -428,7 +428,7 @@
 }
 
 /* Tidy up after a mode change */
-BOOL dispModeChange()
+BOOL dispModeChange(void)
 {
        return TRUE;
 }
Index: src/display.h
===================================================================
--- src/display.h       (revision 345)
+++ src/display.h       (working copy)
@@ -23,7 +23,7 @@
 extern void shakeStart(void);
 
 /* Tidy up after a mode change */
-extern BOOL dispModeChange();
+extern BOOL dispModeChange(void);
 
 /* Process the user input. This just processes the key input and jumping 
around the radar*/
 //extern BOOL processInput(void);
Index: src/function.c
===================================================================
--- src/function.c      (revision 345)
+++ src/function.c      (working copy)
@@ -2228,7 +2228,7 @@
     }
 }
 
-BOOL FunctionShutDown()
+BOOL FunctionShutDown(void)
 {
        UDWORD          inc;//, player;
        FUNCTION        *pFunction, **pStartList = asFunctions;
Index: src/function.h
===================================================================
--- src/function.h      (revision 345)
+++ src/function.h      (working copy)
@@ -99,7 +99,7 @@
 //extern void bodyUpgrade(FUNCTION *pFunction, STRUCTURE *psBuilding);
 //extern void resistanceUpgrade(FUNCTION *pFunction, STRUCTURE *psBuilding);
 
-extern BOOL FunctionShutDown();
+extern BOOL FunctionShutDown(void);
 
 #endif //_function_h
 
Index: src/droid.c
===================================================================
--- src/droid.c (revision 345)
+++ src/droid.c (working copy)
@@ -3796,7 +3796,7 @@
 }*/
 
 //free the storage for the droid templates
-BOOL droidTemplateShutDown()
+BOOL droidTemplateShutDown(void)
 {
        DROID_TEMPLATE  *pTemplate, *pNext;
        UDWORD                  player;
Index: src/droid.h
===================================================================
--- src/droid.h (revision 345)
+++ src/droid.h (working copy)
@@ -192,7 +192,7 @@
 extern BOOL droidRemove(DROID *psDroid, DROID *pList[MAX_PLAYERS]);
 
 //free the storage for the droid templates
-extern BOOL droidTemplateShutDown();
+extern BOOL droidTemplateShutDown(void);
 
 /* Return the type of a droid */
 extern DROID_TYPE droidType(DROID *psDroid);
Index: src/data.c
===================================================================
--- src/data.c  (revision 345)
+++ src/data.c  (working copy)
@@ -82,7 +82,7 @@
        return;
 }
 
-void resetCheatHash()
+void resetCheatHash(void)
 {
        UDWORD i;
        for(i=0;i<CHEAT_MAXCHEAT;i++)
Index: src/data.h
===================================================================
--- src/data.h  (revision 345)
+++ src/data.h  (working copy)
@@ -48,7 +48,7 @@
 
 #define CHEAT_MAXCHEAT 29      
 
-extern void resetCheatHash();
+extern void resetCheatHash(void);
 
 extern UDWORD cheatHash[CHEAT_MAXCHEAT];
 
Index: src/multisync.c
===================================================================
--- src/multisync.c     (revision 345)
+++ src/multisync.c     (working copy)
@@ -84,7 +84,7 @@
 
 // ////////////////////////////////////////////////////////////////////////////
 // test traffic level.
-static BOOL okToSend()
+static BOOL okToSend(void)
 {
        //update checks & go no further if any exceeded.
        if((NETgetRecentBytesSent() + NETgetRecentBytesRecvd()) >= 
game.bytesPerSec)
Index: src/cluster.c
===================================================================
--- src/cluster.c       (revision 345)
+++ src/cluster.c       (working copy)
@@ -86,7 +86,7 @@
 
 
 // check the cluster usage
-void clustValidateUsage()
+void clustValidateUsage(void)
 {
        SDWORD          cluster, player, droidUsage, structUsage;
        STRUCTURE       *psStruct;
Index: src/keyedit.c
===================================================================
--- src/keyedit.c       (revision 345)
+++ src/keyedit.c       (working copy)
@@ -199,7 +199,7 @@
 }
 
 // ////////////////////////////////////////////////////////////////////////////
-static UDWORD scanKeyBoardForBinding()
+static UDWORD scanKeyBoardForBinding(void)
 {
        UDWORD i;
        for(i = 0; i < KEY_MAXSCAN; i++)
Index: src/ingameop.c
===================================================================
--- src/ingameop.c      (revision 345)
+++ src/ingameop.c      (working copy)
@@ -103,7 +103,7 @@
 }
 
 
-static BOOL _addSlideOptions()
+static BOOL _addSlideOptions(void)
 {
        W_FORMINIT              sFormInit;
 
Index: src/game.c
===================================================================
--- src/game.c  (revision 345)
+++ src/game.c  (working copy)
@@ -1276,7 +1276,7 @@
 static BOOL getSaveObjectName(STRING *pName);
 
 /* set the global scroll values to use for the save game */
-static void setMapScroll();
+static void setMapScroll(void);
 
 char *getSaveStructNameV19(SAVE_STRUCTURE_V17 *psSaveStructure)
 {
@@ -11502,7 +11502,7 @@
 
 // 
-----------------------------------------------------------------------------------------
 /* set the global scroll values to use for the save game */
-void setMapScroll()
+static void setMapScroll(void)
 {
        //if loading in a pre version5 then scroll values will not have been 
set up so set to max poss
        if (width == 0 AND height == 0)
Index: src/multijoin.c
===================================================================
--- src/multijoin.c     (revision 345)
+++ src/multijoin.c     (working copy)
@@ -55,7 +55,7 @@
 
 // ////////////////////////////////////////////////////////////////////////////
 // Local Functions
-BOOL sendVersionCheck  ();
+BOOL sendVersionCheck  (void);
 BOOL recvVersionCheck  (NETMSG *pMsg);
 BOOL intDisplayMultiJoiningStatus (UBYTE joinCount);
 void clearPlayer               (UDWORD player,BOOL quietly,BOOL removeOil);// 
what to do when a arena player leaves.
Index: src/multijoin.h
===================================================================
--- src/multijoin.h     (revision 345)
+++ src/multijoin.h     (working copy)
@@ -7,7 +7,7 @@
 
 #include "lib/netplay/netplay.h"
 
-extern BOOL sendVersionCheck                   ();
+extern BOOL sendVersionCheck                   (void);
 extern BOOL recvVersionCheck                   (NETMSG *pMsg);
 extern BOOL intDisplayMultiJoiningStatus(UBYTE joinCount);
 extern BOOL MultiPlayerLeave                   (DPID dp);                      
                        // A player has left the game.
Index: src/multiplay.c
===================================================================
--- src/multiplay.c     (revision 345)
+++ src/multiplay.c     (working copy)
@@ -1779,7 +1779,7 @@
        return TRUE;
 }
 
-BOOL isMsgStackEmpty()
+BOOL isMsgStackEmpty(void)
 {
        if(msgStackPos == (-1)) return TRUE;
        return FALSE;
@@ -1853,7 +1853,7 @@
        return TRUE;
 }
 
-BOOL msgStackSort()
+BOOL msgStackSort(void)
 {
        SDWORD i;
 
@@ -1885,7 +1885,7 @@
        return TRUE;
 }
 
-BOOL msgStackPop()
+BOOL msgStackPop(void)
 {
        if(msgStackPos < 0 || msgStackPos >= MAX_MSG_STACK)
        {
@@ -1896,12 +1896,12 @@
        return msgStackSort();          //move all elements 1 pos lower
 }
 
-SDWORD msgStackGetCount()
+SDWORD msgStackGetCount(void)
 {
        return msgStackPos + 1;
 }
 
-BOOL msgStackFireTop()
+BOOL msgStackFireTop(void)
 {
        SDWORD          _callbackType;
        STRING          msg[255];
Index: src/multiplay.h
===================================================================
--- src/multiplay.h     (revision 345)
+++ src/multiplay.h     (working copy)
@@ -312,14 +312,14 @@
 
 /* for multiplayer message stack */
 extern  UDWORD msgStackPush(SDWORD CBtype, SDWORD plFrom, SDWORD plTo, STRING 
*tStr, SDWORD x, SDWORD y);
-extern BOOL    isMsgStackEmpty();
+extern BOOL    isMsgStackEmpty(void);
 extern BOOL    msgStackGetFrom(SDWORD  *psVal);
 extern BOOL    msgStackGetTo(SDWORD  *psVal);
 extern BOOL    msgStackGetMsg(STRING  *psVal);
-extern BOOL    msgStackPop();
-extern SDWORD  msgStackGetCount();
+extern BOOL    msgStackPop(void);
+extern SDWORD  msgStackGetCount(void);
 extern void    msgStackReset(void);
 
 extern BOOL    sendBeaconToPlayerNet(SDWORD locX, SDWORD locY, SDWORD 
forPlayer, SDWORD sender, char *pStr);
-extern BOOL msgStackFireTop();
+extern BOOL msgStackFireTop(void);
 
Index: src/init.c
===================================================================
--- src/init.c  (revision 345)
+++ src/init.c  (working copy)
@@ -939,7 +939,7 @@
 }
 
 
-BOOL buildMapList()
+BOOL buildMapList(void)
 {
        char ** filelist, ** file;
        size_t len;
Index: src/init.h
===================================================================
--- src/init.h  (revision 345)
+++ src/init.h  (working copy)
@@ -47,7 +47,7 @@
 void registerSearchPath( const char path[], unsigned int priority );
 BOOL rebuildSearchPath( searchPathMode mode, BOOL force );
 
-BOOL buildMapList();
+BOOL buildMapList(void);
 
 // the block heap for the game data
 extern BLOCK_HEAP      *psGameHeap;
Index: src/aiexperience.c
===================================================================
--- src/aiexperience.c  (revision 345)
+++ src/aiexperience.c  (working copy)
@@ -25,7 +25,7 @@
 SDWORD oilDefendLocPrior[MAX_PLAYERS][MAX_OIL_DEFEND_LOCATIONS];

 

 

-void InitializeAIExperience()

+void InitializeAIExperience(void)

 {

        SDWORD i,j;

 

Index: src/multiint.c
===================================================================
--- src/multiint.c      (revision 345)
+++ src/multiint.c      (working copy)
@@ -1794,7 +1794,7 @@
 }
 
 ////////////////////////////////////////////////////////////////////////////
-static void chooseSkirmishColours()
+static void chooseSkirmishColours(void)
 {
        UDWORD col,i,k;
        BOOL taken;
Index: src/aiexperience.h
===================================================================
--- src/aiexperience.h  (revision 345)
+++ src/aiexperience.h  (working copy)
@@ -26,7 +26,7 @@
 

 

 extern BOOL ExperienceRecallOil(SDWORD nPlayer);

-extern void InitializeAIExperience();

+extern void InitializeAIExperience(void);

 extern BOOL OilResourceAt(UDWORD OilX,UDWORD OilY, SDWORD VisibleToPlayer);

 

 extern BOOL ReadAISaveData(SDWORD nPlayer);

Index: src/order.c
===================================================================
--- src/order.c (revision 345)
+++ src/order.c (working copy)
@@ -85,7 +85,7 @@
 //////////////////////////////////////////////////////////////////
 
 //call this *AFTER* every mission so it gets reset
-void initRunData()
+void initRunData(void)
 {
     UBYTE   i;
 
Index: src/order.h
===================================================================
--- src/order.h (revision 345)
+++ src/order.h (working copy)
@@ -120,7 +120,7 @@
 #define DSS_FIREDES_MASK       0x800000
 
 //call this *AFTER* every mission so it gets reset
-extern void initRunData();
+extern void initRunData(void);
 
 /* Update a droids order state */
 extern void orderUpdateDroid(DROID *psDroid);
Index: src/multimenu.c
===================================================================
--- src/multimenu.c     (revision 345)
+++ src/multimenu.c     (working copy)
@@ -619,7 +619,7 @@
 
 }
 
-void closeMultiRequester()
+void closeMultiRequester(void)
 {
        widgDelete(psRScreen,M_REQUEST);
        multiRequestUp = FALSE;
Index: src/edit3d.c
===================================================================
--- src/edit3d.c        (revision 345)
+++ src/edit3d.c        (working copy)
@@ -287,7 +287,7 @@
 }
 
 /*returns true if the build state is not equal to BUILD3D_NONE*/
-BOOL   tryingToGetLocation()
+BOOL tryingToGetLocation(void)
 {
     if (buildState == BUILD3D_NONE)
     {
Index: src/intdisplay.c
===================================================================
--- src/intdisplay.c    (revision 345)
+++ src/intdisplay.c    (working copy)
@@ -3659,7 +3659,7 @@
 
 
 /*draws blips on radar to represent Proximity Display and damaged structures*/
-void drawRadarBlips()
+void drawRadarBlips(void)
 {
        PROXIMITY_DISPLAY       *psProxDisp;
 //     STRUCTURE                       *psBuilding;
Index: src/edit3d.h
===================================================================
--- src/edit3d.h        (revision 345)
+++ src/edit3d.h        (working copy)
@@ -50,6 +50,6 @@
 extern UDWORD temp;
 
 /*returns true if the build state is not equal to BUILD3D_NONE*/
-extern BOOL   tryingToGetLocation();
+extern BOOL   tryingToGetLocation(void);
 
 #endif
Index: src/intdisplay.h
===================================================================
--- src/intdisplay.h    (revision 345)
+++ src/intdisplay.h    (working copy)
@@ -308,7 +308,7 @@
 extern void intDisplayTransportButton(struct _widget *psWidget, UDWORD xOffset,
                                                  UDWORD yOffset, UDWORD 
*pColours);
 /*draws blips on radar to represent Proximity Display*/
-extern void drawRadarBlips();
+extern void drawRadarBlips(void);
 
 /*Displays the proximity messages blips over the world*/
 extern void intDisplayProximityBlips(struct _widget *psWidget, UDWORD xOffset,
Index: src/loadsave.c
===================================================================
--- src/loadsave.c      (revision 345)
+++ src/loadsave.c      (working copy)
@@ -72,9 +72,9 @@
 
 // ////////////////////////////////////////////////////////////////////////////
 void drawBlueBox                               (UDWORD x,UDWORD y, UDWORD w, 
UDWORD h);
-BOOL closeLoadSave                             ();
+BOOL closeLoadSave                             (void);
 BOOL runLoadSave                               (BOOL bResetMissionWidgets);
-BOOL displayLoadSave                   ();
+BOOL displayLoadSave                   (void);
 static BOOL _addLoadSave               (BOOL bLoad,CHAR *sSearchPath,CHAR 
*sExtension, CHAR *title);
 static BOOL _runLoadSave               (BOOL bResetMissionWidgets);
 static void displayLoadBanner  (struct _widget *psWidget, UDWORD xOffset, 
UDWORD yOffset, UDWORD *pColours);
Index: src/mission.c
===================================================================
--- src/mission.c       (revision 345)
+++ src/mission.c       (working copy)
@@ -205,7 +205,7 @@
 static void restoreMissionData(void);
 static void saveCampaignData(void);
 static void aiUpdateMissionStructure(STRUCTURE *psStructure);
-static void missionResetDroids();
+static void missionResetDroids(void);
 static void saveMissionLimboData(void);
 static void restoreMissionLimboData(void);
 static void processMissionLimbo(void);
@@ -1645,7 +1645,7 @@
 }
 
 /*This deals with droids at the end of an offworld mission*/
-void processMission()
+void processMission(void)
 {
        DROID                   *psNext;
        DROID                   *psDroid;
@@ -2365,7 +2365,7 @@
 }
 
 //reset variables in Droids such as order and position
-void missionResetDroids()
+void missionResetDroids(void)
 {
        UDWORD                  player;
        DROID                   *psDroid, *psNext;
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