Hi, attached patch converts all functions declarations without parameters in src/ from () to the ansi c (void) form.
Please consider applying. Regards, Stefan
Index: src/display.c =================================================================== --- src/display.c (revision 345) +++ src/display.c (working copy) @@ -428,7 +428,7 @@ } /* Tidy up after a mode change */ -BOOL dispModeChange() +BOOL dispModeChange(void) { return TRUE; } Index: src/display.h =================================================================== --- src/display.h (revision 345) +++ src/display.h (working copy) @@ -23,7 +23,7 @@ extern void shakeStart(void); /* Tidy up after a mode change */ -extern BOOL dispModeChange(); +extern BOOL dispModeChange(void); /* Process the user input. This just processes the key input and jumping around the radar*/ //extern BOOL processInput(void); Index: src/function.c =================================================================== --- src/function.c (revision 345) +++ src/function.c (working copy) @@ -2228,7 +2228,7 @@ } } -BOOL FunctionShutDown() +BOOL FunctionShutDown(void) { UDWORD inc;//, player; FUNCTION *pFunction, **pStartList = asFunctions; Index: src/function.h =================================================================== --- src/function.h (revision 345) +++ src/function.h (working copy) @@ -99,7 +99,7 @@ //extern void bodyUpgrade(FUNCTION *pFunction, STRUCTURE *psBuilding); //extern void resistanceUpgrade(FUNCTION *pFunction, STRUCTURE *psBuilding); -extern BOOL FunctionShutDown(); +extern BOOL FunctionShutDown(void); #endif //_function_h Index: src/droid.c =================================================================== --- src/droid.c (revision 345) +++ src/droid.c (working copy) @@ -3796,7 +3796,7 @@ }*/ //free the storage for the droid templates -BOOL droidTemplateShutDown() +BOOL droidTemplateShutDown(void) { DROID_TEMPLATE *pTemplate, *pNext; UDWORD player; Index: src/droid.h =================================================================== --- src/droid.h (revision 345) +++ src/droid.h (working copy) @@ -192,7 +192,7 @@ extern BOOL droidRemove(DROID *psDroid, DROID *pList[MAX_PLAYERS]); //free the storage for the droid templates -extern BOOL droidTemplateShutDown(); +extern BOOL droidTemplateShutDown(void); /* Return the type of a droid */ extern DROID_TYPE droidType(DROID *psDroid); Index: src/data.c =================================================================== --- src/data.c (revision 345) +++ src/data.c (working copy) @@ -82,7 +82,7 @@ return; } -void resetCheatHash() +void resetCheatHash(void) { UDWORD i; for(i=0;i<CHEAT_MAXCHEAT;i++) Index: src/data.h =================================================================== --- src/data.h (revision 345) +++ src/data.h (working copy) @@ -48,7 +48,7 @@ #define CHEAT_MAXCHEAT 29 -extern void resetCheatHash(); +extern void resetCheatHash(void); extern UDWORD cheatHash[CHEAT_MAXCHEAT]; Index: src/multisync.c =================================================================== --- src/multisync.c (revision 345) +++ src/multisync.c (working copy) @@ -84,7 +84,7 @@ // //////////////////////////////////////////////////////////////////////////// // test traffic level. -static BOOL okToSend() +static BOOL okToSend(void) { //update checks & go no further if any exceeded. if((NETgetRecentBytesSent() + NETgetRecentBytesRecvd()) >= game.bytesPerSec) Index: src/cluster.c =================================================================== --- src/cluster.c (revision 345) +++ src/cluster.c (working copy) @@ -86,7 +86,7 @@ // check the cluster usage -void clustValidateUsage() +void clustValidateUsage(void) { SDWORD cluster, player, droidUsage, structUsage; STRUCTURE *psStruct; Index: src/keyedit.c =================================================================== --- src/keyedit.c (revision 345) +++ src/keyedit.c (working copy) @@ -199,7 +199,7 @@ } // //////////////////////////////////////////////////////////////////////////// -static UDWORD scanKeyBoardForBinding() +static UDWORD scanKeyBoardForBinding(void) { UDWORD i; for(i = 0; i < KEY_MAXSCAN; i++) Index: src/ingameop.c =================================================================== --- src/ingameop.c (revision 345) +++ src/ingameop.c (working copy) @@ -103,7 +103,7 @@ } -static BOOL _addSlideOptions() +static BOOL _addSlideOptions(void) { W_FORMINIT sFormInit; Index: src/game.c =================================================================== --- src/game.c (revision 345) +++ src/game.c (working copy) @@ -1276,7 +1276,7 @@ static BOOL getSaveObjectName(STRING *pName); /* set the global scroll values to use for the save game */ -static void setMapScroll(); +static void setMapScroll(void); char *getSaveStructNameV19(SAVE_STRUCTURE_V17 *psSaveStructure) { @@ -11502,7 +11502,7 @@ // ----------------------------------------------------------------------------------------- /* set the global scroll values to use for the save game */ -void setMapScroll() +static void setMapScroll(void) { //if loading in a pre version5 then scroll values will not have been set up so set to max poss if (width == 0 AND height == 0) Index: src/multijoin.c =================================================================== --- src/multijoin.c (revision 345) +++ src/multijoin.c (working copy) @@ -55,7 +55,7 @@ // //////////////////////////////////////////////////////////////////////////// // Local Functions -BOOL sendVersionCheck (); +BOOL sendVersionCheck (void); BOOL recvVersionCheck (NETMSG *pMsg); BOOL intDisplayMultiJoiningStatus (UBYTE joinCount); void clearPlayer (UDWORD player,BOOL quietly,BOOL removeOil);// what to do when a arena player leaves. Index: src/multijoin.h =================================================================== --- src/multijoin.h (revision 345) +++ src/multijoin.h (working copy) @@ -7,7 +7,7 @@ #include "lib/netplay/netplay.h" -extern BOOL sendVersionCheck (); +extern BOOL sendVersionCheck (void); extern BOOL recvVersionCheck (NETMSG *pMsg); extern BOOL intDisplayMultiJoiningStatus(UBYTE joinCount); extern BOOL MultiPlayerLeave (DPID dp); // A player has left the game. Index: src/multiplay.c =================================================================== --- src/multiplay.c (revision 345) +++ src/multiplay.c (working copy) @@ -1779,7 +1779,7 @@ return TRUE; } -BOOL isMsgStackEmpty() +BOOL isMsgStackEmpty(void) { if(msgStackPos == (-1)) return TRUE; return FALSE; @@ -1853,7 +1853,7 @@ return TRUE; } -BOOL msgStackSort() +BOOL msgStackSort(void) { SDWORD i; @@ -1885,7 +1885,7 @@ return TRUE; } -BOOL msgStackPop() +BOOL msgStackPop(void) { if(msgStackPos < 0 || msgStackPos >= MAX_MSG_STACK) { @@ -1896,12 +1896,12 @@ return msgStackSort(); //move all elements 1 pos lower } -SDWORD msgStackGetCount() +SDWORD msgStackGetCount(void) { return msgStackPos + 1; } -BOOL msgStackFireTop() +BOOL msgStackFireTop(void) { SDWORD _callbackType; STRING msg[255]; Index: src/multiplay.h =================================================================== --- src/multiplay.h (revision 345) +++ src/multiplay.h (working copy) @@ -312,14 +312,14 @@ /* for multiplayer message stack */ extern UDWORD msgStackPush(SDWORD CBtype, SDWORD plFrom, SDWORD plTo, STRING *tStr, SDWORD x, SDWORD y); -extern BOOL isMsgStackEmpty(); +extern BOOL isMsgStackEmpty(void); extern BOOL msgStackGetFrom(SDWORD *psVal); extern BOOL msgStackGetTo(SDWORD *psVal); extern BOOL msgStackGetMsg(STRING *psVal); -extern BOOL msgStackPop(); -extern SDWORD msgStackGetCount(); +extern BOOL msgStackPop(void); +extern SDWORD msgStackGetCount(void); extern void msgStackReset(void); extern BOOL sendBeaconToPlayerNet(SDWORD locX, SDWORD locY, SDWORD forPlayer, SDWORD sender, char *pStr); -extern BOOL msgStackFireTop(); +extern BOOL msgStackFireTop(void); Index: src/init.c =================================================================== --- src/init.c (revision 345) +++ src/init.c (working copy) @@ -939,7 +939,7 @@ } -BOOL buildMapList() +BOOL buildMapList(void) { char ** filelist, ** file; size_t len; Index: src/init.h =================================================================== --- src/init.h (revision 345) +++ src/init.h (working copy) @@ -47,7 +47,7 @@ void registerSearchPath( const char path[], unsigned int priority ); BOOL rebuildSearchPath( searchPathMode mode, BOOL force ); -BOOL buildMapList(); +BOOL buildMapList(void); // the block heap for the game data extern BLOCK_HEAP *psGameHeap; Index: src/aiexperience.c =================================================================== --- src/aiexperience.c (revision 345) +++ src/aiexperience.c (working copy) @@ -25,7 +25,7 @@ SDWORD oilDefendLocPrior[MAX_PLAYERS][MAX_OIL_DEFEND_LOCATIONS]; -void InitializeAIExperience() +void InitializeAIExperience(void) { SDWORD i,j; Index: src/multiint.c =================================================================== --- src/multiint.c (revision 345) +++ src/multiint.c (working copy) @@ -1794,7 +1794,7 @@ } //////////////////////////////////////////////////////////////////////////// -static void chooseSkirmishColours() +static void chooseSkirmishColours(void) { UDWORD col,i,k; BOOL taken; Index: src/aiexperience.h =================================================================== --- src/aiexperience.h (revision 345) +++ src/aiexperience.h (working copy) @@ -26,7 +26,7 @@ extern BOOL ExperienceRecallOil(SDWORD nPlayer); -extern void InitializeAIExperience(); +extern void InitializeAIExperience(void); extern BOOL OilResourceAt(UDWORD OilX,UDWORD OilY, SDWORD VisibleToPlayer); extern BOOL ReadAISaveData(SDWORD nPlayer); Index: src/order.c =================================================================== --- src/order.c (revision 345) +++ src/order.c (working copy) @@ -85,7 +85,7 @@ ////////////////////////////////////////////////////////////////// //call this *AFTER* every mission so it gets reset -void initRunData() +void initRunData(void) { UBYTE i; Index: src/order.h =================================================================== --- src/order.h (revision 345) +++ src/order.h (working copy) @@ -120,7 +120,7 @@ #define DSS_FIREDES_MASK 0x800000 //call this *AFTER* every mission so it gets reset -extern void initRunData(); +extern void initRunData(void); /* Update a droids order state */ extern void orderUpdateDroid(DROID *psDroid); Index: src/multimenu.c =================================================================== --- src/multimenu.c (revision 345) +++ src/multimenu.c (working copy) @@ -619,7 +619,7 @@ } -void closeMultiRequester() +void closeMultiRequester(void) { widgDelete(psRScreen,M_REQUEST); multiRequestUp = FALSE; Index: src/edit3d.c =================================================================== --- src/edit3d.c (revision 345) +++ src/edit3d.c (working copy) @@ -287,7 +287,7 @@ } /*returns true if the build state is not equal to BUILD3D_NONE*/ -BOOL tryingToGetLocation() +BOOL tryingToGetLocation(void) { if (buildState == BUILD3D_NONE) { Index: src/intdisplay.c =================================================================== --- src/intdisplay.c (revision 345) +++ src/intdisplay.c (working copy) @@ -3659,7 +3659,7 @@ /*draws blips on radar to represent Proximity Display and damaged structures*/ -void drawRadarBlips() +void drawRadarBlips(void) { PROXIMITY_DISPLAY *psProxDisp; // STRUCTURE *psBuilding; Index: src/edit3d.h =================================================================== --- src/edit3d.h (revision 345) +++ src/edit3d.h (working copy) @@ -50,6 +50,6 @@ extern UDWORD temp; /*returns true if the build state is not equal to BUILD3D_NONE*/ -extern BOOL tryingToGetLocation(); +extern BOOL tryingToGetLocation(void); #endif Index: src/intdisplay.h =================================================================== --- src/intdisplay.h (revision 345) +++ src/intdisplay.h (working copy) @@ -308,7 +308,7 @@ extern void intDisplayTransportButton(struct _widget *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours); /*draws blips on radar to represent Proximity Display*/ -extern void drawRadarBlips(); +extern void drawRadarBlips(void); /*Displays the proximity messages blips over the world*/ extern void intDisplayProximityBlips(struct _widget *psWidget, UDWORD xOffset, Index: src/loadsave.c =================================================================== --- src/loadsave.c (revision 345) +++ src/loadsave.c (working copy) @@ -72,9 +72,9 @@ // //////////////////////////////////////////////////////////////////////////// void drawBlueBox (UDWORD x,UDWORD y, UDWORD w, UDWORD h); -BOOL closeLoadSave (); +BOOL closeLoadSave (void); BOOL runLoadSave (BOOL bResetMissionWidgets); -BOOL displayLoadSave (); +BOOL displayLoadSave (void); static BOOL _addLoadSave (BOOL bLoad,CHAR *sSearchPath,CHAR *sExtension, CHAR *title); static BOOL _runLoadSave (BOOL bResetMissionWidgets); static void displayLoadBanner (struct _widget *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours); Index: src/mission.c =================================================================== --- src/mission.c (revision 345) +++ src/mission.c (working copy) @@ -205,7 +205,7 @@ static void restoreMissionData(void); static void saveCampaignData(void); static void aiUpdateMissionStructure(STRUCTURE *psStructure); -static void missionResetDroids(); +static void missionResetDroids(void); static void saveMissionLimboData(void); static void restoreMissionLimboData(void); static void processMissionLimbo(void); @@ -1645,7 +1645,7 @@ } /*This deals with droids at the end of an offworld mission*/ -void processMission() +void processMission(void) { DROID *psNext; DROID *psDroid; @@ -2365,7 +2365,7 @@ } //reset variables in Droids such as order and position -void missionResetDroids() +void missionResetDroids(void) { UDWORD player; DROID *psDroid, *psNext;
_______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev