On Wednesday, 20 September 2006 at 5:06, Roman wrote: > >The attached patch fixes g++ compilation broken by Troman's commit. The > >removed casts inspired a new SVN rule: "ALWAYS do 'svn up' before 'svn > >diff' (and fix conflicts, if necessary)." > > That's the rule of thumb I follow. What did it break?
Look at your changes to src/multiplay.c in rev. 371. You removed the four casts in eventFireCallbackTrigger I added for g++ compatibility (I guess because you were editing an older revision of that file). > G++ seems to be more picky than MSVC. Code that compiles in MSVC sometimes > refuses to do so in g++. Oh, code that compiles in gcc sometimes refuses to do so in g++. No problem until we actually start using C++ stuff. -- Nothing in progression can rest on its original plan. We may as well think of rocking a grown man in the cradle of an infant. -- Edmund Burke _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
