On Wednesday, 20 September 2006 at  5:06, Roman wrote:
> >The attached patch fixes g++ compilation broken by Troman's commit. The
> >removed casts inspired a new SVN rule: "ALWAYS do 'svn up' before 'svn
> >diff' (and fix conflicts, if necessary)."
> 
> That's the rule of thumb I follow. What did it break?

Look at your changes to src/multiplay.c in rev. 371. You removed the
four casts in eventFireCallbackTrigger I added for g++ compatibility (I
guess because you were editing an older revision of that file).

> G++ seems to be more picky than MSVC. Code that compiles in MSVC sometimes 
> refuses to do so in g++.

Oh, code that compiles in gcc sometimes refuses to do so in g++. No
problem until we actually start using C++ stuff.

-- 
Nothing in progression can rest on its original plan.  We may as well think of
rocking a grown man in the cradle of an infant.  -- Edmund Burke

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to