I don't know what happened to the patch the first time, so again: Patch
for gamma controls, keybindings alt-keypadplus/minus.
--
Never go to a doctor whose office plants have died.
-- Erma Bombeck
Index: src/display3d.c
===================================================================
--- src/display3d.c (revision 422)
+++ src/display3d.c (working copy)
@@ -1036,9 +1036,6 @@
gridCentreX = ( player.p.x + ((visibleXTiles/2)<<TILE_SHIFT) );
gridCentreZ = ( player.p.z + ((visibleYTiles/2)<<TILE_SHIFT) );
-
- pie_SetGammaValue(gammaValue);
-
edgeTile.texture = 0;
bEnergyBars = TRUE;
Index: src/keymap.c
===================================================================
--- src/keymap.c (revision 422)
+++ src/keymap.c (working copy)
@@ -250,6 +250,8 @@
kf_TriFlip,
kf_UpDroidScale,
kf_DownDroidScale,
+ kf_RaiseGamma,
+ kf_LowerGamma,
NULL // last function!
};
@@ -397,6 +399,8 @@
keyAddMapping(KEYMAP_ASSIGNABLE,KEY_LALT,KEY_S,KEYMAP_PRESSED,kf_ToggleShadows,
"Toggles shadows");
keyAddMapping(KEYMAP_ASSIGNABLE,KEY_LCTRL,KEY_TAB,KEYMAP_PRESSED,kf_ToggleRadarTerrain,
"Toggle radar terrain");
keyAddMapping(KEYMAP_ASSIGNABLE,KEY_LSHIFT,KEY_TAB,KEYMAP_PRESSED,kf_ToggleRadarAllyEnemy,
"Toggle ally-enemy radar view");
+ keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_KP_MINUS,
KEYMAP_PRESSED, kf_LowerGamma, "Lower gamma");
+ keyAddMapping(KEYMAP_ASSIGNABLE, KEY_LALT, KEY_KP_PLUS, KEYMAP_PRESSED,
kf_RaiseGamma, "Raise gamma");
// Some extra non QWERTY mappings but functioning in same way
keyAddMapping(KEYMAP_ASSIGNABLE,KEY_IGNORE,KEY_COMMA,KEYMAP_PRESSED,kf_SetDroidRetreatMedium,
strresGetString(psStringRes,STR_BIND_LDAM) );
@@ -505,15 +512,11 @@
ASSERT( newMapping != NULL, "Couldn't allocate memory for a key
mapping" );
/* Plus one for the terminator */
-
-
-
newMapping->pName = (STRING*)MALLOC(strlen(name)+1);
ASSERT( newMapping->pName != NULL, "Couldn't allocate the memory for
the string in a mapping" );
memSetBlockHeap(psHeap);
-
/* Copy over the name */
strcpy(newMapping->pName,name);
Index: src/keybind.c
===================================================================
--- src/keybind.c (revision 422)
+++ src/keybind.c (working copy)
@@ -425,7 +425,8 @@
/* Raises the 3dfx gamma value */
void kf_RaiseGamma( void )
{
-
+ gammaValue += 0.05;
+ pie_SetGammaValue(gammaValue);
}
// --------------------------------------------------------------------------
@@ -433,7 +434,8 @@
/* Lowers the threedfx gamma value */
void kf_LowerGamma( void )
{
-
+ gammaValue -= 0.05;
+ pie_SetGammaValue(gammaValue);
}
// --------------------------------------------------------------------------
Index: src/configuration.c
===================================================================
--- src/configuration.c (revision 422)
+++ src/configuration.c (working copy)
@@ -33,7 +33,7 @@
#define DEFAULTFXVOL 80
#define DEFAULTCDVOL 60
-#define DEFAULTGAMMA 25
+#define DEFAULTGAMMA 20
#define DEFAULTSCROLL 800
#define DEFAULTMAPNAME "Rush"
@@ -90,18 +90,20 @@
// //////////////////////////
// gamma
- if(getWarzoneKeyNumeric("gamma", &val))
+ if (getWarzoneKeyNumeric("gamma", &val))
{
- gammaValue =(float)val/(float)25;
- if(gammaValue<0.5)gammaValue =(float).5;
+ gammaValue = val / 20.0;
+ if (gammaValue < 0.5)
+ gammaValue = 0.5;
pie_SetGammaValue(gammaValue);
}
else
{
- gammaValue =(float)DEFAULTGAMMA/(float)25;
+ gammaValue = DEFAULTGAMMA / 20.0;
+ if (gammaValue < 0.5)
+ gammaValue = 0.5;
pie_SetGammaValue(gammaValue);
- if(gammaValue<0.5)gammaValue =(float).5;
- setWarzoneKeyNumeric("gamma", DEFAULTGAMMA);
+ setWarzoneKeyNumeric("gamma", gammaValue);
}
// //////////////////////////
@@ -536,7 +538,7 @@
setDifficultyLevel(DL_NORMAL);
}
setWarzoneKeyNumeric("allowSubtitles", war_GetAllowSubtitles());
- setWarzoneKeyNumeric("gamma",(DWORD)(gammaValue*25));
// gamma
+ setWarzoneKeyNumeric("gamma", (DWORD)(gammaValue * 20));
setWarzoneKeyNumeric("scroll",(DWORD)scroll_speed_accel);
// scroll
setWarzoneKeyNumeric("difficulty", getDifficultyLevel());
// level
setWarzoneKeyNumeric("barmode",(DWORD)barMode);
//energybars
Index: lib/ivis_common/piestate.h
===================================================================
--- lib/ivis_common/piestate.h (revision 422)
+++ lib/ivis_common/piestate.h (working copy)
@@ -142,7 +142,7 @@
/***************************************************************************/
extern void pie_SetDefaultStates(void);//Sets all states
extern void pie_SetDepthBufferStatus(DEPTH_MODE depthMode);
-extern WZ_DECL_DEPRECATED void pie_SetGammaValue(float val);
+extern void pie_SetGammaValue(float val);
//renderer capability
extern void pie_SetTranslucent(BOOL val);
extern BOOL pie_Translucent(void);
Index: lib/ivis_opengl/piestate.c
===================================================================
--- lib/ivis_opengl/piestate.c (revision 422)
+++ lib/ivis_opengl/piestate.c (working copy)
@@ -11,6 +11,7 @@
#ifdef _MSC_VER
#include <windows.h> //needed for gl.h! --Qamly
#endif
+#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include "lib/framework/frame.h"
@@ -207,6 +208,8 @@
}
/***************************************************************************/
-void pie_SetGammaValue(float val) // FIXME Remove if unused
+void pie_SetGammaValue(float val)
{
+ debug(LOG_ERROR, "%s: %f\n", __FUNCTION__, val);
+ SDL_SetGamma(val, val, val);
}
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev