On Sat, 07 Oct 2006 09:53:51 -0400 Linas Žvirblis 
<[EMAIL PROTECTED]> wrote:
>Per Inge Mathisen wrote:
>
>> As to Debian and a data split... I do not expect that this 
>situation
>> will ever be fully resolved, nor that we will ever completely 
>replace
>> all the original data, so Warzone should go into non-free and 
>data
>> should be included in the same package. IMHO.
>
>That is not really a good idea. Technical reasons left aside, it 
>is not
>really acceptable to distribute a free game engine in "non-free" 
>simply
>because the status of data files is uncertain. The engine _is_ free
>software and it should be distributed as such.
>
>The ultimate goal is to get whole Warzone 2100 into Debian "main".
>Putting the data files in "non-free" is a temporary workaround for 
>an
>actual problem.

This seems to be the best 'solution' for now, stick source in 
'main', and data in that 'non-free' area.
Then the game can continue to be viewed/worked on by the major 
distros, brining in some exposure and the pluses that come with 
that.






Concerned about your privacy? Instantly send FREE secure email, no account 
required
http://www.hushmail.com/send?l=480

Get the best prices on SSL certificates from Hushmail
https://www.hushssl.com?l=485


_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to