On Sat, 07 Oct 2006 09:53:51 -0400 Linas Žvirblis <[EMAIL PROTECTED]> wrote: >Per Inge Mathisen wrote: > >> As to Debian and a data split... I do not expect that this >situation >> will ever be fully resolved, nor that we will ever completely >replace >> all the original data, so Warzone should go into non-free and >data >> should be included in the same package. IMHO. > >That is not really a good idea. Technical reasons left aside, it >is not >really acceptable to distribute a free game engine in "non-free" >simply >because the status of data files is uncertain. The engine _is_ free >software and it should be distributed as such. > >The ultimate goal is to get whole Warzone 2100 into Debian "main". >Putting the data files in "non-free" is a temporary workaround for >an >actual problem.
This seems to be the best 'solution' for now, stick source in 'main', and data in that 'non-free' area. Then the game can continue to be viewed/worked on by the major distros, brining in some exposure and the pluses that come with that. Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev